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authorskal <pascal.massimino@gmail.com>2026-03-08 10:13:01 +0100
committerskal <pascal.massimino@gmail.com>2026-03-08 10:13:01 +0100
commit1438cfe727adc7b6a5d84c76b0878ed77ef254a8 (patch)
treea0493499f5281413b57f677979365fc98e96bac0 /cmake/DemoCodegen.cmake
parentfa7d2d7f3aa40d581ca2ad97e39fe944769ee5a3 (diff)
feat: WGSL asset load-from-disk in dev mode
- asset_packer: include WGSL in --disk_load path storage (alongside SPEC/MP3) - asset_manager: disk-load WGSL assets at runtime when !DEMO_STRIP_ALL - DemoCodegen: pass ASSET_PACKER_FLAGS to pack_test_assets so test assets also use disk-load paths in dev mode (fixes pre-existing SPEC/WGSL test failures) - test_shader_composer: fix stale assertions (fn test_wgsl → fn snippet_a, correct ordering check) 35/35 tests passing. handoff(Claude): WGSL disk-loading implemented. Shaders now loaded from disk in dev mode, enabling hot-reload without rebuild. Tests fixed. Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'cmake/DemoCodegen.cmake')
-rw-r--r--cmake/DemoCodegen.cmake2
1 files changed, 1 insertions, 1 deletions
diff --git a/cmake/DemoCodegen.cmake b/cmake/DemoCodegen.cmake
index 4d0d271..aaf54a3 100644
--- a/cmake/DemoCodegen.cmake
+++ b/cmake/DemoCodegen.cmake
@@ -106,7 +106,7 @@ function(pack_test_assets NAME INPUT_TXT HEADER_VAR DATA_CC_VAR TARGET_NAME)
add_custom_command(
OUTPUT ${OUT_H} ${OUT_CC}
COMMAND ${CMAKE_COMMAND} -E make_directory ${CMAKE_CURRENT_BINARY_DIR}/src/generated_test
- COMMAND ${ASSET_PACKER_CMD} ${INPUT_TXT} ${OUT_H} ${OUT_CC}
+ COMMAND ${ASSET_PACKER_CMD} ${INPUT_TXT} ${OUT_H} ${OUT_CC} ${ASSET_PACKER_FLAGS}
DEPENDS ${ASSET_PACKER_DEPENDS} ${INPUT_TXT} ${ASSET_FILE_DEPS}
COMMENT "Generating assets for test ${NAME}..."
)