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| author | skal <pascal.massimino@gmail.com> | 2026-01-31 20:44:23 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-01-31 20:44:23 +0100 |
| commit | c6b33c5e9b2325ca472dab8c4b64d1dab7b2885a (patch) | |
| tree | bdd7ad7a253562a5860fb9db20a9179931401672 /assets/final/test_asset.txt | |
| parent | 4a55151d1a30f03ce1aa67e4c952ff6759c480c9 (diff) | |
fix(gpu): resolve multiple WebGPU validation and runtime errors
- Fixed 'Invalid sample count 0' and 'Invalid anisotropic clamp: 0' by ensuring explicit pipeline and sampler states.
- Resolved WGSL parsing errors by replacing swizzle assignments in compute shaders.
- Fixed 'Texture destroyed' error in render_frame by reordering command submission and resource presentation/release.
- Added WGPU_DEPTH_SLICE_UNDEFINED for Windows compatibility and ensured consistent resolveTarget initialization.
- Cleaned up PassthroughEffect bind group layout mismatch and redundant string helper definitions.
- Verified all tests pass and applied consistent formatting.
Diffstat (limited to 'assets/final/test_asset.txt')
0 files changed, 0 insertions, 0 deletions
