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authorskal <pascal.massimino@gmail.com>2026-02-06 08:10:18 +0100
committerskal <pascal.massimino@gmail.com>2026-02-06 08:10:18 +0100
commit981619884659a3d62140dfffcd91a558d564e25a (patch)
tree05e10b852e2f15d50d26d2fdd7d175657f7e3f9b /assets/final/snare1.spec
parent8ded2005d441f8aab44c833fc658d9622c788ebd (diff)
fix(test_mesh): Resolve all WGPU API and build issues on macOS
- Rewrote WGPU asynchronous initialization in test_mesh.cc to align with current wgpu-native API on macOS, including correct callback signatures and userdata handling. - Replaced std::this_thread::sleep_for with platform_wgpu_wait_any for proper WGPU event processing. - Corrected static method call for Renderer3D::SetDebugEnabled. - Updated WGPUSurfaceGetCurrentTextureStatus_Success to WGPUSurfaceGetCurrentTextureStatus_SuccessOptimal. - Removed fprintf calls from WGPU callbacks to avoid WGPUStringView::s member access issues. - Ensured a clean build and successful execution of test_mesh on macOS.
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