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authorskal <pascal.massimino@gmail.com>2026-02-09 15:22:38 +0100
committerskal <pascal.massimino@gmail.com>2026-02-09 15:22:38 +0100
commit3fa548aecd85a3a8eb0a93e649575973eee50e8f (patch)
tree85124106224594bb56a74f65ebf10bdbf04376a7 /assets/final/shaders/ray_triangle.wgsl
parentaf55c4a7a54a90d4c252aa4fe354e7bf8624072e (diff)
fix: Add ShaderComposer to CircleMaskEffect pipelines
CircleMaskEffect was creating shader modules directly without using ShaderComposer, causing #include directives to fail at runtime. Changes: - Add ShaderComposer.Compose() for compute and render shaders - Include shader_composer.h header Fixes demo64k crash on CircleMaskEffect initialization. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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