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| author | skal <pascal.massimino@gmail.com> | 2026-02-08 17:13:18 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-08 17:13:18 +0100 |
| commit | 45f942ea79647be9f05fe1fe43548b030d191d45 (patch) | |
| tree | e5dbbe5ac7f82e8f1efd128b120d729a54154d64 /assets/final/shaders/particle_compute.wgsl | |
| parent | e160583feabe4c1c28e9107cb4d5be5e68861baf (diff) | |
refactor(shaders): Use bump mapping utility function in renderer_3d
- Added #include "math/sdf_utils" to renderer_3d.wgsl
- Replaced 35 lines of inline bump mapping code with call to get_normal_bump()
- Improves code reusability and maintainability
- Same functionality with cleaner implementation
Diffstat (limited to 'assets/final/shaders/particle_compute.wgsl')
0 files changed, 0 insertions, 0 deletions
