diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-08 15:52:46 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-08 15:52:46 +0100 |
| commit | 5c006735f2994aaa907b3eeb8681dff896695d08 (patch) | |
| tree | 11b1b6a82b13d49d0e43b2e18a65e6f72ecaae83 /assets/final/shaders/mesh_render.wgsl | |
| parent | 8d3c540e097a659d7ac9b1594a0b00404002925f (diff) | |
refactor(shaders): Apply common utilities to renderer shaders
Updated renderer_3d.wgsl, mesh_render.wgsl, skybox.wgsl to use
common_utils functions. Registered snippet in ShaderComposer.
Updated demo_assets.txt with SHADER_MATH_COMMON_UTILS entry.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'assets/final/shaders/mesh_render.wgsl')
| -rw-r--r-- | assets/final/shaders/mesh_render.wgsl | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/assets/final/shaders/mesh_render.wgsl b/assets/final/shaders/mesh_render.wgsl index 068efbc..7390b06 100644 --- a/assets/final/shaders/mesh_render.wgsl +++ b/assets/final/shaders/mesh_render.wgsl @@ -1,4 +1,5 @@ #include "common_uniforms" +#include "math/common_utils" @group(0) @binding(0) var<uniform> globals: GlobalUniforms; @group(0) @binding(1) var<storage, read> object_data: ObjectsBuffer; @@ -33,10 +34,8 @@ fn vs_main(in: VertexInput, @builtin(instance_index) instance_index: u32) -> Ver out.clip_pos = globals.view_proj * world_pos; out.world_pos = world_pos.xyz; - // Use transpose of inverse for normals - // Note: mat3x3 constructor takes columns, so passing rows gives us transpose - let normal_matrix = mat3x3<f32>(obj.inv_model[0].xyz, obj.inv_model[1].xyz, obj.inv_model[2].xyz); - out.normal = normalize(normal_matrix * in.normal); + // Transform normal from local to world space + out.normal = transform_normal(obj.inv_model, in.normal); out.uv = in.uv; out.color = obj.color; |
