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authorskal <pascal.massimino@gmail.com>2026-02-04 11:56:03 +0100
committerskal <pascal.massimino@gmail.com>2026-02-04 11:56:03 +0100
commit2e34965e5e48175c5ee6016af1a858f7f3f02c1d (patch)
treea41ea2fdc50a18183742bffaf0705b394f2be69f /assets/final/shaders/math/sdf_shapes.wgsl
parent0d29f340b9de8f6a14baa0a2c6f3c57b8d1458a5 (diff)
feat(gpu): Implement recursive WGSL composition and modularize shaders (Task #50)
- Updated ShaderComposer to support recursive #include "snippet_name" with cycle detection. - Extracted granular WGSL snippets: math/sdf_shapes, math/sdf_utils, render/shadows, render/scene_query, render/lighting_utils. - Refactored Renderer3D to use #include in shaders, simplifying C++ dependency lists. - Fixed WGPUShaderSourceWGSL usage on macOS to correctly handle composed shader strings. - Added comprehensive unit tests for recursive composition in test_shader_composer. - Verified system stability with test_3d_render and full test suite. - Marked Task #50 as recurrent for future code hygiene.
Diffstat (limited to 'assets/final/shaders/math/sdf_shapes.wgsl')
-rw-r--r--assets/final/shaders/math/sdf_shapes.wgsl14
1 files changed, 14 insertions, 0 deletions
diff --git a/assets/final/shaders/math/sdf_shapes.wgsl b/assets/final/shaders/math/sdf_shapes.wgsl
new file mode 100644
index 0000000..31bbe2d
--- /dev/null
+++ b/assets/final/shaders/math/sdf_shapes.wgsl
@@ -0,0 +1,14 @@
+fn sdSphere(p: vec3<f32>, r: f32) -> f32 {
+ return length(p) - r;
+}
+fn sdBox(p: vec3<f32>, b: vec3<f32>) -> f32 {
+ let q = abs(p) - b;
+ return length(max(q, vec3<f32>(0.0))) + min(max(q.x, max(q.y, q.z)), 0.0);
+}
+fn sdTorus(p: vec3<f32>, t: vec2<f32>) -> f32 {
+ let q = vec2<f32>(length(p.xz) - t.x, p.y);
+ return length(q) - t.y;
+}
+fn sdPlane(p: vec3<f32>, n: vec3<f32>, h: f32) -> f32 {
+ return dot(p, n) + h;
+}