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| author | skal <pascal.massimino@gmail.com> | 2026-02-13 08:21:34 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-13 08:21:34 +0100 |
| commit | eb15703a3f87e4eadc8839b06de12b9c6ec54023 (patch) | |
| tree | 06dcbb3e40df2f08b433927c96335e104b4d0aa7 /assets/final/shaders/compute/gen_mask.wgsl | |
| parent | 10673f00dfece584ba81d581b69c9ba706a5ea5a (diff) | |
Refactor: Reorganize workspaces and remove assets/ directory
Workspace structure now:
- workspaces/{main,test}/obj/ (3D models)
- workspaces/{main,test}/shaders/ (WGSL shaders)
- workspaces/{main,test}/music/ (audio samples)
Changes:
- Moved workspaces/*/assets/music/ → workspaces/*/music/
- Updated assets.txt paths (assets/music/ → music/)
- Moved test_demo.{seq,track} to tools/
- Moved assets/originals/ → tools/originals/
- Removed assets/common/ (legacy, duplicated in workspaces)
- Removed assets/final/ (legacy, superseded by workspaces)
- Updated hot-reload paths in main.cc
- Updated CMake references for test_demo and validation
- Updated gen_spectrograms.sh paths
handoff(Claude): Workspace reorganization complete
Diffstat (limited to 'assets/final/shaders/compute/gen_mask.wgsl')
| -rw-r--r-- | assets/final/shaders/compute/gen_mask.wgsl | 27 |
1 files changed, 0 insertions, 27 deletions
diff --git a/assets/final/shaders/compute/gen_mask.wgsl b/assets/final/shaders/compute/gen_mask.wgsl deleted file mode 100644 index 1ce9f52..0000000 --- a/assets/final/shaders/compute/gen_mask.wgsl +++ /dev/null @@ -1,27 +0,0 @@ -// This file is part of the 64k demo project. -// GPU composite shader: Multiply texture A by texture B (masking). - -struct MaskParams { - width: u32, - height: u32, -} - -@group(0) @binding(0) var output_tex: texture_storage_2d<rgba8unorm, write>; -@group(0) @binding(1) var<uniform> params: MaskParams; -@group(0) @binding(2) var input_a: texture_2d<f32>; -@group(0) @binding(3) var input_b: texture_2d<f32>; -@group(0) @binding(4) var tex_sampler: sampler; - -@compute @workgroup_size(8, 8, 1) -fn main(@builtin(global_invocation_id) id: vec3<u32>) { - if (id.x >= params.width || id.y >= params.height) { return; } - - let uv = vec2<f32>(f32(id.x) / f32(params.width), - f32(id.y) / f32(params.height)); - - let color_a = textureSampleLevel(input_a, tex_sampler, uv, 0.0); - let mask_b = textureSampleLevel(input_b, tex_sampler, uv, 0.0); - let masked = color_a * mask_b; - - textureStore(output_tex, id.xy, masked); -} |
