summaryrefslogtreecommitdiff
path: root/assets/final/shaders/common_uniforms.wgsl
diff options
context:
space:
mode:
authorskal <pascal.massimino@gmail.com>2026-02-04 11:32:20 +0100
committerskal <pascal.massimino@gmail.com>2026-02-04 11:32:20 +0100
commit0d29f340b9de8f6a14baa0a2c6f3c57b8d1458a5 (patch)
tree0dd937d959de057ab88a0f8b1f0a21b50923d38f /assets/final/shaders/common_uniforms.wgsl
parent55ed3610ffb8589505346141604c8b9ea2850e43 (diff)
docs(3d): Plan BVH, Physics, and WGSL modularization (Task #49, #50)
- Added detailed design for dynamic BVH and GPU traversal in 3D.md. - Outlined SDF-based collision detection and semi-implicit Euler physics loop. - Updated TODO.md with atomic tasks for physics implementation and granular WGSL refactoring.
Diffstat (limited to 'assets/final/shaders/common_uniforms.wgsl')
0 files changed, 0 insertions, 0 deletions