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| author | skal <pascal.massimino@gmail.com> | 2026-02-03 19:59:54 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-03 19:59:54 +0100 |
| commit | fdbeddc369d4b55d2098ebdb2e9ef160c0f50368 (patch) | |
| tree | 42a24c720ee9073fb00bd121a0fa39371d12d624 /assets/final/BASS_SYNTH_1.spec | |
| parent | 1bb4cc54a86c4e23dc815d305bf753fd2fee689a (diff) | |
fix: Correct depth handling in two-pass rendering for skybox and objects
- Adjusted and for both the skybox and object rendering passes in .
- The skybox pass now clears the depth buffer to 1.0 and stores this cleared value.
- The object pass correctly loads this pre-cleared depth, ensuring proper depth testing for all scene objects.
- Verified fix in , confirming both skybox and objects are visible and correctly depth-sorted.
handoff(Gemini): The rendering pipeline now correctly handles depth for two-pass rendering, with the skybox as background and objects properly visible and depth-tested.
Diffstat (limited to 'assets/final/BASS_SYNTH_1.spec')
0 files changed, 0 insertions, 0 deletions
