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| author | skal <pascal.massimino@gmail.com> | 2026-02-06 08:10:18 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-06 08:10:18 +0100 |
| commit | 981619884659a3d62140dfffcd91a558d564e25a (patch) | |
| tree | 05e10b852e2f15d50d26d2fdd7d175657f7e3f9b /assets/final/BASS_SYNTH_1.spec | |
| parent | 8ded2005d441f8aab44c833fc658d9622c788ebd (diff) | |
fix(test_mesh): Resolve all WGPU API and build issues on macOS
- Rewrote WGPU asynchronous initialization in test_mesh.cc to align with current wgpu-native API on macOS, including correct callback signatures and userdata handling.
- Replaced std::this_thread::sleep_for with platform_wgpu_wait_any for proper WGPU event processing.
- Corrected static method call for Renderer3D::SetDebugEnabled.
- Updated WGPUSurfaceGetCurrentTextureStatus_Success to WGPUSurfaceGetCurrentTextureStatus_SuccessOptimal.
- Removed fprintf calls from WGPU callbacks to avoid WGPUStringView::s member access issues.
- Ensured a clean build and successful execution of test_mesh on macOS.
Diffstat (limited to 'assets/final/BASS_SYNTH_1.spec')
0 files changed, 0 insertions, 0 deletions
