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| author | skal <pascal.massimino@gmail.com> | 2026-02-06 17:27:57 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-06 17:27:57 +0100 |
| commit | 2036b60992bcd28d585d237fd0f57243f7675e5f (patch) | |
| tree | 4ad7d5e98f3f96f76b03c54065f0dcf24d75787b /assets/demo.seq | |
| parent | 83b6c2aa92ee8aaff5a53901968bf6978664a342 (diff) | |
feat(particles): Implement transparent circular particles with alpha blending (Task #53)
## Visual Improvements
- Particles now render as smooth fading circles instead of squares
- Added UV coordinates to vertex shader output
- Fragment shader applies circular falloff (smoothstep 1.0 to 0.5)
- Lifetime-based fade: alpha multiplied by particle.pos.w (1.0 → 0.0)
## Pipeline Changes
- Enabled alpha blending for particle shaders (auto-detected via strstr)
- Blend mode: SrcAlpha + OneMinusSrcAlpha (standard alpha blending)
- Alpha channel: One + OneMinusSrcAlpha for proper compositing
## Demo Integration
- Added 5 ParticleSprayEffect instances at key moments (6b, 12b, 17b, 24b, 56b)
- Increased particle presence throughout demo
- Particles now more visually impactful with transparency
## Files Modified
- assets/final/shaders/particle_render.wgsl: Circular fade logic
- src/gpu/gpu.cc: Auto-enable blending for particle shaders
- assets/demo.seq: Added ParticleSprayEffect at multiple sequences
## Testing
- All 23 tests pass (100%)
- Verified with demo64k visual inspection
Diffstat (limited to 'assets/demo.seq')
| -rw-r--r-- | assets/demo.seq | 33 |
1 files changed, 19 insertions, 14 deletions
diff --git a/assets/demo.seq b/assets/demo.seq index b30dd68..79872d3 100644 --- a/assets/demo.seq +++ b/assets/demo.seq @@ -33,8 +33,9 @@ SEQUENCE 4b 0 EFFECT + FlashEffect 0.0 0.2 # Priority 0 (was 4, now contiguous) SEQUENCE 6b 1 - EFFECT + ParticlesEffect 0 4 # Priority 0 - EFFECT = GaussianBlurEffect 0 8 # Priority 0 (same layer) + EFFECT + ParticleSprayEffect 0 4 # Priority 0 (spray particles) + EFFECT + ParticlesEffect 0 4 # Priority 1 + EFFECT = GaussianBlurEffect 0 8 # Priority 1 (same layer) SEQUENCE 7b 0 EFFECT + HeptagonEffect 0.0 .2 # Priority 0 @@ -52,7 +53,8 @@ SEQUENCE 8b 3 SEQUENCE 12b 2 EFFECT - FlashCubeEffect .2 3 # Priority -1 (background) EFFECT + HeptagonEffect 0 4 # Priority 0 - EFFECT + ParticlesEffect 0 4 # Priority 1 + EFFECT + ParticleSprayEffect 0 4 # Priority 1 (spray particles) + EFFECT + ParticlesEffect 0 4 # Priority 2 SEQUENCE 15b 2 EFFECT - FlashCubeEffect .2 3 # Priority -1 (background) @@ -67,18 +69,20 @@ SEQUENCE 16b 10 SEQUENCE 17b 2 EFFECT + ThemeModulationEffect 0 4 # Priority 0 EFFECT + HeptagonEffect 0.2 2.0 # Priority 1 - EFFECT = ParticlesEffect 0 4 # Priority 1 (same layer) - EFFECT + Hybrid3DEffect 0 4 # Priority 2 - EFFECT + GaussianBlurEffect 0 8 # Priority 3 - EFFECT + ChromaAberrationEffect 0 6 # Priority 4 + EFFECT + ParticleSprayEffect 0 4 # Priority 2 (spray particles) + EFFECT = ParticlesEffect 0 4 # Priority 2 (same layer) + EFFECT + Hybrid3DEffect 0 4 # Priority 3 + EFFECT + GaussianBlurEffect 0 8 # Priority 4 + EFFECT + ChromaAberrationEffect 0 6 # Priority 5 SEQUENCE 24b 1 EFFECT + ThemeModulationEffect 0 8 # Priority 0 EFFECT + HeptagonEffect 0.2 2.0 # Priority 1 - EFFECT + Hybrid3DEffect 0 20 # Priority 2 - EFFECT + GaussianBlurEffect 0 8 # Priority 3 - EFFECT + ChromaAberrationEffect 0 10 # Priority 4 - EFFECT + SolarizeEffect 0 10 # Priority 5 + EFFECT + ParticleSprayEffect 0 8 # Priority 2 (spray particles - longer duration) + EFFECT + Hybrid3DEffect 0 20 # Priority 3 + EFFECT + GaussianBlurEffect 0 8 # Priority 4 + EFFECT + ChromaAberrationEffect 0 10 # Priority 5 + EFFECT + SolarizeEffect 0 10 # Priority 6 SEQUENCE 32b 0 EFFECT + ThemeModulationEffect 0 4 # Priority 0 @@ -96,9 +100,10 @@ SEQUENCE 56b 0 EFFECT + ThemeModulationEffect 0 8 # Priority 0 EFFECT = HeptagonEffect 0.2 2.0 # Priority 0 (same layer) EFFECT + Hybrid3DEffect 0 4 # Priority 1 - EFFECT + HeptagonEffect 0 16 # Priority 2 - EFFECT + ChromaAberrationEffect 0 16 # Priority 3 - EFFECT + GaussianBlurEffect 0 8 # Priority 4 + EFFECT + ParticleSprayEffect 0 8 # Priority 2 (spray particles) + EFFECT + HeptagonEffect 0 16 # Priority 3 + EFFECT + ChromaAberrationEffect 0 16 # Priority 4 + EFFECT + GaussianBlurEffect 0 8 # Priority 5 SEQUENCE 62b 0 EFFECT + ThemeModulationEffect 0 3 # Priority 0 |
