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authorskal <pascal.massimino@gmail.com>2026-02-06 17:27:57 +0100
committerskal <pascal.massimino@gmail.com>2026-02-06 17:27:57 +0100
commit2036b60992bcd28d585d237fd0f57243f7675e5f (patch)
tree4ad7d5e98f3f96f76b03c54065f0dcf24d75787b /assets/demo.seq
parent83b6c2aa92ee8aaff5a53901968bf6978664a342 (diff)
feat(particles): Implement transparent circular particles with alpha blending (Task #53)
## Visual Improvements - Particles now render as smooth fading circles instead of squares - Added UV coordinates to vertex shader output - Fragment shader applies circular falloff (smoothstep 1.0 to 0.5) - Lifetime-based fade: alpha multiplied by particle.pos.w (1.0 → 0.0) ## Pipeline Changes - Enabled alpha blending for particle shaders (auto-detected via strstr) - Blend mode: SrcAlpha + OneMinusSrcAlpha (standard alpha blending) - Alpha channel: One + OneMinusSrcAlpha for proper compositing ## Demo Integration - Added 5 ParticleSprayEffect instances at key moments (6b, 12b, 17b, 24b, 56b) - Increased particle presence throughout demo - Particles now more visually impactful with transparency ## Files Modified - assets/final/shaders/particle_render.wgsl: Circular fade logic - src/gpu/gpu.cc: Auto-enable blending for particle shaders - assets/demo.seq: Added ParticleSprayEffect at multiple sequences ## Testing - All 23 tests pass (100%) - Verified with demo64k visual inspection
Diffstat (limited to 'assets/demo.seq')
-rw-r--r--assets/demo.seq33
1 files changed, 19 insertions, 14 deletions
diff --git a/assets/demo.seq b/assets/demo.seq
index b30dd68..79872d3 100644
--- a/assets/demo.seq
+++ b/assets/demo.seq
@@ -33,8 +33,9 @@ SEQUENCE 4b 0
EFFECT + FlashEffect 0.0 0.2 # Priority 0 (was 4, now contiguous)
SEQUENCE 6b 1
- EFFECT + ParticlesEffect 0 4 # Priority 0
- EFFECT = GaussianBlurEffect 0 8 # Priority 0 (same layer)
+ EFFECT + ParticleSprayEffect 0 4 # Priority 0 (spray particles)
+ EFFECT + ParticlesEffect 0 4 # Priority 1
+ EFFECT = GaussianBlurEffect 0 8 # Priority 1 (same layer)
SEQUENCE 7b 0
EFFECT + HeptagonEffect 0.0 .2 # Priority 0
@@ -52,7 +53,8 @@ SEQUENCE 8b 3
SEQUENCE 12b 2
EFFECT - FlashCubeEffect .2 3 # Priority -1 (background)
EFFECT + HeptagonEffect 0 4 # Priority 0
- EFFECT + ParticlesEffect 0 4 # Priority 1
+ EFFECT + ParticleSprayEffect 0 4 # Priority 1 (spray particles)
+ EFFECT + ParticlesEffect 0 4 # Priority 2
SEQUENCE 15b 2
EFFECT - FlashCubeEffect .2 3 # Priority -1 (background)
@@ -67,18 +69,20 @@ SEQUENCE 16b 10
SEQUENCE 17b 2
EFFECT + ThemeModulationEffect 0 4 # Priority 0
EFFECT + HeptagonEffect 0.2 2.0 # Priority 1
- EFFECT = ParticlesEffect 0 4 # Priority 1 (same layer)
- EFFECT + Hybrid3DEffect 0 4 # Priority 2
- EFFECT + GaussianBlurEffect 0 8 # Priority 3
- EFFECT + ChromaAberrationEffect 0 6 # Priority 4
+ EFFECT + ParticleSprayEffect 0 4 # Priority 2 (spray particles)
+ EFFECT = ParticlesEffect 0 4 # Priority 2 (same layer)
+ EFFECT + Hybrid3DEffect 0 4 # Priority 3
+ EFFECT + GaussianBlurEffect 0 8 # Priority 4
+ EFFECT + ChromaAberrationEffect 0 6 # Priority 5
SEQUENCE 24b 1
EFFECT + ThemeModulationEffect 0 8 # Priority 0
EFFECT + HeptagonEffect 0.2 2.0 # Priority 1
- EFFECT + Hybrid3DEffect 0 20 # Priority 2
- EFFECT + GaussianBlurEffect 0 8 # Priority 3
- EFFECT + ChromaAberrationEffect 0 10 # Priority 4
- EFFECT + SolarizeEffect 0 10 # Priority 5
+ EFFECT + ParticleSprayEffect 0 8 # Priority 2 (spray particles - longer duration)
+ EFFECT + Hybrid3DEffect 0 20 # Priority 3
+ EFFECT + GaussianBlurEffect 0 8 # Priority 4
+ EFFECT + ChromaAberrationEffect 0 10 # Priority 5
+ EFFECT + SolarizeEffect 0 10 # Priority 6
SEQUENCE 32b 0
EFFECT + ThemeModulationEffect 0 4 # Priority 0
@@ -96,9 +100,10 @@ SEQUENCE 56b 0
EFFECT + ThemeModulationEffect 0 8 # Priority 0
EFFECT = HeptagonEffect 0.2 2.0 # Priority 0 (same layer)
EFFECT + Hybrid3DEffect 0 4 # Priority 1
- EFFECT + HeptagonEffect 0 16 # Priority 2
- EFFECT + ChromaAberrationEffect 0 16 # Priority 3
- EFFECT + GaussianBlurEffect 0 8 # Priority 4
+ EFFECT + ParticleSprayEffect 0 8 # Priority 2 (spray particles)
+ EFFECT + HeptagonEffect 0 16 # Priority 3
+ EFFECT + ChromaAberrationEffect 0 16 # Priority 4
+ EFFECT + GaussianBlurEffect 0 8 # Priority 5
SEQUENCE 62b 0
EFFECT + ThemeModulationEffect 0 3 # Priority 0