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| author | skal <pascal.massimino@gmail.com> | 2026-02-11 12:05:42 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-11 12:05:42 +0100 |
| commit | f4c5aa1c22880c1bb2ca3232e137975150d1c62c (patch) | |
| tree | 0a750603dc2fef592a2488bc38e300a1f6d4b9ee /assets/common/shaders/render/lighting_utils.wgsl | |
| parent | fa5a960a3dd6f8e3b5115bcad5150654baebb6a0 (diff) | |
docs: Streamline auxiliary texture init doc for handoff
Summary of fixes:
1. MainSequence: resize() before init() (effect.cc:179-180, 189-190)
2. Auxiliary textures: Register in init() using width_/height_
3. Renderer3D effects: Add initialized_ flag guard
4. RotatingCubeEffect: Fix hardcoded vec2(1280,720) → u.resolution
Audit: No other hardcoded resolutions in effects.
All 36 tests pass. Ready for handoff.
handoff(Claude): Fixed auxiliary texture initialization order bug.
Main change: resize() called before init() in MainSequence.
Added guards for Renderer3D effects. Fixed hardcoded dimensions.
Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'assets/common/shaders/render/lighting_utils.wgsl')
0 files changed, 0 insertions, 0 deletions
