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authorskal <pascal.massimino@gmail.com>2026-02-09 18:51:54 +0100
committerskal <pascal.massimino@gmail.com>2026-02-09 18:51:54 +0100
commit7790472dabfa0ecd06f3408d847860ec6072866e (patch)
tree5bce7b119f42d131daf746ddc052da2da5ff0650 /assets/common/shaders/compute/gen_grid.wgsl
parent002ab9094f638c46d5db95d478e71c10933aceb2 (diff)
feat: Implement workspace system (Task #77)
Self-contained workspaces for parallel demo development. Structure: - workspaces/main,test - Demo-specific resources - assets/common - Shared resources - workspace.cfg - Configuration per workspace CMake integration: - DEMO_WORKSPACE option (defaults to main) - cmake/ParseWorkspace.cmake - Config parser - Workspace-relative asset/timeline/music paths Migration: - Main demo: demo.seq to workspaces/main/timeline.seq - Test demo: test_demo.seq to workspaces/test/timeline.seq - Common shaders: assets/common/shaders - Workspace shaders: workspaces/*/shaders Build: cmake -B build -DDEMO_WORKSPACE=main cmake -B build_test -DDEMO_WORKSPACE=test All tests passing (36/36). handoff(Claude): Task #77 workspace system complete. Both main and test workspaces build and pass all tests. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
Diffstat (limited to 'assets/common/shaders/compute/gen_grid.wgsl')
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diff --git a/assets/common/shaders/compute/gen_grid.wgsl b/assets/common/shaders/compute/gen_grid.wgsl
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index 0000000..cc5e189
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+++ b/assets/common/shaders/compute/gen_grid.wgsl
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+// GPU procedural grid pattern generator.
+// Simple grid lines with configurable spacing and thickness.
+
+struct GridParams {
+ width: u32,
+ height: u32,
+ grid_size: u32,
+ thickness: u32,
+}
+
+@group(0) @binding(0) var output_tex: texture_storage_2d<rgba8unorm, write>;
+@group(0) @binding(1) var<uniform> params: GridParams;
+
+@compute @workgroup_size(8, 8, 1)
+fn main(@builtin(global_invocation_id) id: vec3<u32>) {
+ if (id.x >= params.width || id.y >= params.height) { return; }
+
+ let on_line = (id.x % params.grid_size) < params.thickness ||
+ (id.y % params.grid_size) < params.thickness;
+
+ let val = select(0.0, 1.0, on_line);
+
+ textureStore(output_tex, id.xy, vec4<f32>(val, val, val, 1.0));
+}