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| author | skal <pascal.massimino@gmail.com> | 2026-02-01 11:10:35 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-01 11:10:35 +0100 |
| commit | f307cde4ac1126e38c5595ce61a26d50cdd7ad4a (patch) | |
| tree | 00b9ac5a74d61c1a58b4d2c7ffcf1eaf1ea55b84 /archive/project_state.tgz | |
| parent | 8bdc4754647c9c6691130fa91d51fee93c5fc88f (diff) | |
feat: Implement hybrid rendering with SDF primitives
- Added SDF logic for Sphere, Box, and Torus in WGSL.
- Implemented hybrid normal calculation (analytical for sphere, numerical fallback).
- Updated Renderer3D to dispatch object types to shader.
- Updated test_3d_render to display mixed SDF shapes (Sphere, Torus, Box).
- Added BOX to ObjectType enum.
Diffstat (limited to 'archive/project_state.tgz')
0 files changed, 0 insertions, 0 deletions
