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authorskal <pascal.massimino@gmail.com>2026-02-06 11:22:01 +0100
committerskal <pascal.massimino@gmail.com>2026-02-06 11:22:01 +0100
commitcf0775046c059fed1a4ed04d500f26397002667d (patch)
tree00e643a38e601114e755ec77c8b4901b5d045ff8 /TODO.md
parent5a1adde097e489c259bd052971546e95683c3596 (diff)
feat(tools): Add Spectral Brush Editor UI (Phase 2 of Task #5)
Implement web-based editor for procedural audio tracing. New Files: - tools/spectral_editor/index.html - Main UI structure - tools/spectral_editor/style.css - VSCode-inspired dark theme - tools/spectral_editor/script.js - Editor logic (~1200 lines) - tools/spectral_editor/dct.js - IDCT/DCT implementation (reused) - tools/spectral_editor/README.md - Complete user guide Features: - Dual-layer canvas (reference + procedural spectrograms) - Bezier curve editor (click to place, drag to adjust, right-click to delete) - Profile controls (Gaussian sigma slider) - Real-time audio playback (Key 1=procedural, Key 2=original, Space=stop) - Undo/Redo system (50-action history with snapshots) - File I/O: - Load .wav/.spec files (FFT/STFT or binary parser) - Save procedural_params.txt (human-readable, re-editable) - Generate C++ code (copy-paste ready for runtime) - Keyboard shortcuts (Ctrl+Z/Shift+Z, Ctrl+S/Shift+S, Ctrl+O, ?) - Help modal with shortcut reference Technical: - Pure HTML/CSS/JS (no dependencies) - Web Audio API for playback (32 kHz sample rate) - Canvas 2D for visualization (log-scale frequency) - Linear Bezier interpolation matching C++ runtime - IDCT with overlap-add synthesis Next: Phase 3 (currently integrated in Phase 2) - File loading already implemented - Export already implemented - Ready for user testing! Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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