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authorskal <pascal.massimino@gmail.com>2026-03-22 23:17:50 +0100
committerskal <pascal.massimino@gmail.com>2026-03-22 23:17:50 +0100
commit8fd3eda0ed069b1a817261f8f4d6a35c565b3fe4 (patch)
treeba7a61571d6e08d580ce0db9cddb9ad21584da75 /TODO.md
parenta2697faa005337c4d8e8e6376d9e57edadf63f44 (diff)
fix(cnn_v3): shadow pass — 5 bugs fixed, labels in gbuf_viewHEADmain
1. Camera Y-inversion: proj.m[5] = -proj.m[5] in upload_scene_data + WGPUFrontFace_CCW on raster pipeline. 2. Shadow formula: replace shadowWithStoredDistance with 64-step IQ soft shadow (8*d/t, unbounded). 3. Local→world SDF scale: d *= length(obj.model[0].xyz). 4. Shadow bias: use rasterized normal from normal_mat_tex (binding 4) instead of light direction — fixes terminator self-shadow on spheres. 5. ShaderComposer: GBufViewEffect now resolves #include via ShaderComposer::Get().Compose(). Also: per-tile channel labels in gbuf_view.wgsl via debug_str. Scene simplified to 1 cube + 1 sphere for debugging (restore TODO). Scale propagation for pulsating sphere confirmed correct end-to-end. handoff(Gemini): shadow validated. Next: restore full scene in GBufferEffect::set_scene() (20 cubes + 4 spheres, 2 lights), then run training pass per cnn_v3/docs/HOWTO.md §3.
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@@ -64,11 +64,12 @@ Ongoing shader code hygiene for granular, reusable snippets.
**Design:** `cnn_v3/docs/CNN_V3.md` | All phases 1–7 complete. Runtime pipeline operational.
-**Current pipeline:** `GBufferEffect` → `GBufDeferredEffect` → sink (debug view: albedo×diffuse)
+**Current pipeline:** `GBufferEffect` → `GBufDeferredEffect` → `GBufViewEffect` → sink
+
+**Shadow pass status:** ✅ Fixed and re-enabled. Cube + sphere shadows correct. Pulsating sphere scale confirmed correct end-to-end. Scene is currently simplified (1 cube + 1 sphere, 1 light) for debugging.
**Active work:**
-- [ ] Fix/validate shadow pass (`gbuf_shadow.wgsl`) — currently disabled in deferred
-- [ ] Re-enable shadow in `GBufDeferredEffect` once validated
+- [ ] Restore full scene in `GBufferEffect::set_scene()` (20 cubes + 4 spheres, 2 lights)
- [ ] Run first real training pass — see `cnn_v3/docs/HOWTO.md` §3
**Pending (lower priority):**