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| author | skal <pascal.massimino@gmail.com> | 2026-03-25 10:48:08 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-03-25 10:48:08 +0100 |
| commit | 3b2c9c04d3380c2bfd87e2fea1ba92574590766b (patch) | |
| tree | 79a733f4ef7c5904a5aead57708d846332f2a132 /TODO.md | |
| parent | ce6e5b99f26e4e7c69a3cacf360bd0d492de928c (diff) | |
feat(cnn_v3/training): load prev.png when available; document web tool prev gap
- assemble_features() accepts optional prev ndarray (None → zeros)
- _load_sample() loads prev.png if present, else None
- __getitem__ slices/resizes prev alongside other channels
- TODO.md: note that cnn_v3/tools/shaders.js hardcodes prev=0 in both
pack shaders while C++ gbuf_pack.wgsl reads a real prev_cnn texture
handoff(Gemini): prev.png now used in training when present; web tool gap documented in TODO.md
Diffstat (limited to 'TODO.md')
| -rw-r--r-- | TODO.md | 4 |
1 files changed, 4 insertions, 0 deletions
@@ -76,6 +76,10 @@ Ongoing shader code hygiene for granular, reusable snippets. **Pending (lower priority):** - [ ] GBufferEffect: Pass 3 transparency (transp=0 placeholder) - [ ] GBufferEffect: `resize()` support +- [ ] Web tool (`cnn_v3/tools/shaders.js`): `prev_cnn` always zero in both pack shaders + (`FULL_PACK_SHADER` line ~313 and simple pack line ~39 hardcode `prev=0`). + C++ `gbuf_pack.wgsl` reads a real `prev_cnn` texture (binding 6). + Fix: add a `prev` texture binding to both JS pack shaders and wire it up in `tester.js`. ## Future: CNN v3 "2D Mode" (G-buffer-free) |
