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| author | skal <pascal.massimino@gmail.com> | 2026-03-22 16:21:25 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-03-22 16:21:25 +0100 |
| commit | 159ca2ca19345515cdfebed9fd88646730492cd2 (patch) | |
| tree | 75f350e4e89003b914e0645e47118f88992d66c0 /TODO.md | |
| parent | c8d5c02bae82e506f6bb507c9ed07aeba3a1bb87 (diff) | |
feat(cnn_v3): add G-buffer visualizer + web sample loader (Phase 7)
C++ GBufViewEffect: renders all 20 feature channels from feat_tex0/feat_tex1
in a 4×5 tiled grid. Custom BGL with WGPUTextureSampleType_Uint; bind group
rebuilt per frame via wgpuRenderPipelineGetBindGroupLayout.
Web tool: "Load sample directory" button — webkitdirectory picker, FULL_PACK_SHADER
compute (matches gbuf_pack.wgsl packing), runFromFeat() skips photo-pack step,
computePSNR() readback + comparison vs target.png side-by-side.
36/36 tests pass. Docs updated: HOWTO.md §9, README, PROJECT_CONTEXT, TODO,
COMPLETED.
handoff(Gemini): CNN v3 Phase 7 done. Next: run train_cnn_v3.py (see HOWTO §3).
Diffstat (limited to 'TODO.md')
| -rw-r--r-- | TODO.md | 11 |
1 files changed, 8 insertions, 3 deletions
@@ -79,9 +79,14 @@ PyTorch / HTML WebGPU / C++ WebGPU. 5. ✅ Parity validation: test vectors + `test_cnn_v3_parity.cc`. max_err=4.88e-4 (≤1/255). - Key fix: intermediate nodes at fractional resolutions (W/2, W/4) via `NodeRegistry::default_width()/default_height()` -**Next: export + real training run** -- `train_cnn_v3.py` + `cnn_v3_utils.py` written (Phase 6 training script done) -- ✅ `export_cnn_v3_weights.py` — convert trained `.pth` → `.bin` (f16) +6. ✅ Training script: `train_cnn_v3.py` + `cnn_v3_utils.py` written + - ✅ `export_cnn_v3_weights.py` — convert trained `.pth` → `.bin` (f16) +7. ✅ Validation tools: + - `GBufViewEffect` — C++ 4×5 channel grid (all 20 G-buffer channels) + - Web tool "Load sample directory" — G-buffer pack → CNN inference → PSNR + - See `cnn_v3/docs/HOWTO.md` §9 + +**Next: run a real training pass** - See `cnn_v3/docs/HOWTO.md` §3 for training commands ## Future: CNN v3 "2D Mode" (G-buffer-free) |
