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authorskal <pascal.massimino@gmail.com>2026-01-28 11:01:08 +0100
committerskal <pascal.massimino@gmail.com>2026-01-28 11:01:08 +0100
commit4abb9c9ee84cf0391e95847e61b70251e5429573 (patch)
tree0cd621b18d920fb6204985ec2190c308a25d1c89 /SESSION_NOTES.md
parent1677a7032977a4c8b7aba8a3152f6a035f58da5f (diff)
docs: Synchronize project state for Asset System milestone
Updates documentation and context to reflect the completed Asset Management System, production build pipeline, and visual improvements. - Updated PROJECT_CONTEXT.md with detailed architectural and build system decisions. - Added milestone summary to SESSION_NOTES.md. - Expanded GEMINI.md context file list.
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@@ -8917,4 +8917,29 @@ I'll stage and commit the changes.**Tool Command**:
## MODEL ✨
-The `final` target is now part of the build system. What's next? \ No newline at end of file
+The `final` target is now part of the build system. What's next?
+---
+
+## Milestone Summary: Asset System & Production Pipeline (Jan 28, 2026)
+
+### Accomplishments:
+1. **Refined Asset Management**:
+ * Refactored GetAsset to use an efficient O(1) array-based lookup.
+ * Decoupled generic manager logic (src/util/asset_manager.cc) from generated data.
+ * Established separate asset lists for demo and testing to prevent interference.
+2. **Fully Automated Production Pipeline**:
+ * Integrated all steps into a single 'final' CMake target.
+ * Implemented scripts/gen_assets.sh for automatic spectrogram re-analysis.
+ * Optimized scripts/crunch_demo.sh for macOS stripping and compression (gzexe).
+3. **Visual Improvements**:
+ * Added rotation, color shifting, and brightness boosts synchronized with audio peaks.
+ * Implemented background flash effect on beats.
+4. **Stability & Quality**:
+ * Applied mandatory descriptive headers to all source files.
+ * Fixed various build system edge cases (e.g., target file resolution, stripped build dependencies).
+ * Ensured all tests (AssetManager, Synth, Spectool, Window) pass.
+
+### Status:
+* The demo now features a working sequencer with embedded drum samples.
+* Final compressed binary size on macOS is approximately 107KB (with assets).
+* The project is ready for the next phase of development (cross-compilation or advanced compression).