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| author | skal <pascal.massimino@gmail.com> | 2026-02-08 14:25:34 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-08 14:25:34 +0100 |
| commit | c68817059b882506bacc09694b0ac58dbe6c13a6 (patch) | |
| tree | e7989a3df7aa5769169ffa3477769db140688a2f /README.md | |
| parent | 50edd9f0e0565be643dda467bc240d9281277a8c (diff) | |
feat: Integrate plane_distance into renderer and scene loader
This commit integrates the plane_distance functionality by:
- Adding shared_user_data to Object3D for storing type-specific data.
- Modifying SceneLoader to read and store plane_distance in shared_user_data for PLANE objects.
- Updating ObjectData struct in renderer.h to use params.x for object type and params.y for plane_distance.
- Modifying Renderer3D::update_uniforms to populate ObjectData::params.y with plane_distance for PLANE objects.
- Adjusting blender_export.py to correctly export plane_distance and reorder quaternion components.
A manual step is required to update WGSL shaders to utilize ObjectData.params.y for plane distance calculations.
Diffstat (limited to 'README.md')
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