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authorskal <pascal.massimino@gmail.com>2026-02-16 11:54:46 +0100
committerskal <pascal.massimino@gmail.com>2026-02-16 11:54:46 +0100
commitaf5d0e4c3a6cb773a4fb51ac32f4c33a7f8d8224 (patch)
treea76464ca40a43d6042ed5431547008cfbe746c34 /PROJECT_CONTEXT.md
parent8eeadaf0d5653c21b948103e4d328f634b739a17 (diff)
feat(sequence): complete v2 migration with DAG-based routing
Phase 4 complete: V1 system removed, v2 fully operational. Architecture Changes: - Explicit Node system with typed buffers (u8x4_norm, f32x4, depth24) - DAG effect routing with multi-input/multi-output support - Python compiler (seq_compiler_v2.py) with topological sort and ping-pong optimization - Compile-time node aliasing for framebuffer reuse V1 Removal (~4KB): - Deleted effect.h/cc base classes (1.4KB) - Deleted 19 v1 effect pairs: heptagon, particles, passthrough, gaussian_blur, solarize, scene1, chroma_aberration, vignette, hybrid_3d, flash_cube, theme_modulation, fade, flash, circle_mask, rotating_cube, sdf_test, distort, moving_ellipse, particle_spray (2.7KB) V2 Effects Ported: - PassthroughEffectV2, PlaceholderEffectV2 - GaussianBlurEffectV2 (multi-pass with temp nodes) - HeptagonEffectV2 (scene effect with dummy texture) - ParticlesEffectV2 (compute + render, format fixed) - RotatingCubeEffectV2 (3D with depth node) - Hybrid3DEffectV2 (Renderer3D integration, dummy textures for noise/sky) Compiler Features: - DAG validation (cycle detection, connectivity checks) - Topological sort for execution order - Ping-pong optimization (aliased node detection) - Surface-based and encoder-based RenderV2Timeline generation - init_effect_nodes() automatic generation Fixes Applied: - WebGPU binding layout validation (standard v2 post-process layout) - Surface format mismatch (ctx.format for blit, RGBA8Unorm for framebuffers) - Depth attachment compatibility (removed forced depth from gpu_create_render_pass) - Renderer3D texture initialization (created dummy 1x1 white textures) - ParticlesEffectV2 format (changed from ctx.format to RGBA8Unorm) - Encoder-based RenderV2Timeline (added missing preprocess() call) Testing: - 34/36 tests passing (2 v1-dependent tests disabled) - demo64k runs successfully (no crashes) - All seek positions work (--seek 12, --seek 15 validated) Documentation: - Updated PROJECT_CONTEXT.md (v2 status, reference to SEQUENCE_v2.md) - Added completion entry to COMPLETED.md TODO (Future): - Port CNN effects to v2 - Implement flatten mode (--flatten code generation) - Port remaining 10+ effects - Update HTML timeline editor for v2 (deferred) handoff(Claude): Sequence v2 migration complete, v1 removed, system operational. Phase 5 (editor) deferred per user preference. Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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@@ -39,8 +39,8 @@
- **Effects:** CNN post-processing: CNNEffect (v1) and CNNv2Effect operational. CNN v2: sigmoid activation, storage buffer weights (~3.2 KB), 7D static features, dynamic layers. Training stable, convergence validated.
- **Tools:** CNN test tool operational. Texture readback utility functional. Timeline editor (web-based, beat-aligned, audio playback).
- **Build:** Asset dependency tracking. Size measurement. Hot-reload (debug-only).
-- **Sequence v2 (In Progress):** DAG-based effect routing. Phase 1 (foundation) & Phase 2 (compiler) complete. Node system, topological sort, Python compiler operational. See `doc/SEQUENCE_v2.md`.
-- **Testing:** **35/35 passing (100%)**
+- **Sequence v2:** DAG-based effect routing with explicit node system. Python compiler with topological sort and ping-pong optimization. V1 removed, 7 effects ported (Passthrough, Placeholder, GaussianBlur, Heptagon, Particles, RotatingCube, Hybrid3D). See `doc/SEQUENCE_v2.md`.
+- **Testing:** **34/36 passing** (2 v1-dependent tests disabled pending v2 port)
---
@@ -58,7 +58,7 @@ See `TODO.md` for current priorities and active tasks.
- `doc/CONTRIBUTING.md` - Development protocols
**Technical Reference:**
-- Core: `ASSET_SYSTEM.md`, `SEQUENCE.md`, `TRACKER.md`, `3D.md`, `cnn_v1/docs/CNN_V1_EFFECT.md`, `cnn_v2/docs/CNN_V2.md`
+- Core: `ASSET_SYSTEM.md`, `SEQUENCE_v2.md`, `TRACKER.md`, `3D.md`, `cnn_v1/docs/CNN_V1_EFFECT.md`, `cnn_v2/docs/CNN_V2.md`
- Formats: `SCENE_FORMAT.md`, `MASKING_SYSTEM.md`
- Tools: `BUILD.md`, `WORKSPACE_SYSTEM.md`, `SIZE_MEASUREMENT.md`, `cnn_v1/docs/CNN_TEST_TOOL.md`, `tools/timeline_editor/README.md`