diff options
| author | skal <pascal.massimino@gmail.com> | 2026-02-20 12:08:34 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-20 12:08:34 +0100 |
| commit | 850388bcaabf057beed8f126002b7b663183b2d8 (patch) | |
| tree | f55fad742d99dc91d2bf32ad54a27f95e8a183f3 /PROJECT_CONTEXT.md | |
| parent | 1030807a58c8f4315d209c3756a9f98d8dc6bd91 (diff) | |
feat(sequence): port Scene1Effect + fix seq_compiler absolute time bug
- Add Scene1 effect: raymarching cube+sphere+ground (reflections, shadows)
- Fix scene1.wgsl: binding 0→2, CommonUniforms→UniformsSequenceParams
- Replace Heptagon+Placeholder stub in heptagon_scene with Scene1
- Fix seq_compiler.py: emit seq.start_time+effect.start/end (absolute times)
so dispatch_render active check works correctly for all sequences
Bug: effects in sequences starting after t=0 were never active because
local times (e.g. 0-8) never satisfied params.time<end for absolute time 20+.
34/34 tests passing.
handoff(Gemini): seq_compiler now emits absolute effect times. All existing
sequences affected — verify visual output across the full timeline.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Diffstat (limited to 'PROJECT_CONTEXT.md')
| -rw-r--r-- | PROJECT_CONTEXT.md | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/PROJECT_CONTEXT.md b/PROJECT_CONTEXT.md index dee9c77..758b83e 100644 --- a/PROJECT_CONTEXT.md +++ b/PROJECT_CONTEXT.md @@ -39,8 +39,8 @@ - **Effects:** CNN post-processing: CNNEffect (v1) and CNNv2Effect operational. CNN v2: sigmoid activation, storage buffer weights (~3.2 KB), 7D static features, dynamic layers. Training stable, convergence validated. - **Tools:** CNN test tool operational. Texture readback utility functional. Timeline editor (web-based, beat-aligned, audio playback). - **Build:** Asset dependency tracking. Size measurement. Hot-reload (debug-only). -- **Sequence:** DAG-based effect routing with explicit node system. Python compiler with topological sort and ping-pong optimization. 9 effects operational (Passthrough, Placeholder, GaussianBlur, Heptagon, Particles, RotatingCube, Hybrid3D, Flash, PeakMeter). See `doc/SEQUENCE.md`. -- **Testing:** **35/35 passing** +- **Sequence:** DAG-based effect routing with explicit node system. Python compiler with topological sort and ping-pong optimization. 10 effects operational (Passthrough, Placeholder, GaussianBlur, Heptagon, Particles, RotatingCube, Hybrid3D, Flash, PeakMeter, Scene1). Effect times are absolute (seq_compiler adds sequence start offset). See `doc/SEQUENCE.md`. +- **Testing:** **34/34 passing** --- |
