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| author | skal <pascal.massimino@gmail.com> | 2026-01-31 14:02:03 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-01-31 14:02:03 +0100 |
| commit | 50d4bd635a5fd8aaf6f19b713c10bbb445301b97 (patch) | |
| tree | 185d5e9154cee24de88419ce87cf665601b4166f /HOWTO.md | |
| parent | e3daca37aa134a6885c8ae5c508c3d7f7bfc600a (diff) | |
Finalize Windows port with size analysis reporting and updated docs
Diffstat (limited to 'HOWTO.md')
| -rw-r--r-- | HOWTO.md | 16 |
1 files changed, 6 insertions, 10 deletions
@@ -40,18 +40,14 @@ cmake --build build ``` In this mode, the demo will always start in fullscreen. -### Packed Build (Binary Crunching) +### Windows (Wine) -To build the stripped binary and compress it, run the `final` target: +If you are on macOS and want to test the Windows build: -```bash -cmake --build build --target final -``` -Alternatively, you can run the script directly: -```bash -./scripts/crunch_demo.sh -``` -This requires `gzexe` (macOS) or `UPX` (Linux/Windows) to be installed. +1. Build it: `./scripts/build_win.sh` +2. Run it: `./scripts/run_win.sh` + +Note: WebGPU support in Wine requires a Vulkan-capable backend (like MoltenVK on macOS). ## Testing |
