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| author | skal <pascal.massimino@gmail.com> | 2026-01-28 09:34:55 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-01-28 09:34:55 +0100 |
| commit | b8d42b0ccdc3ead63e541c9d38ca33bfe7bf7c65 (patch) | |
| tree | 0dcf98485c72f4bffc73209cdbcea6efebbefe4a /ASSET_SYSTEM.md | |
| parent | 7631eaa56df1aea834998e9ce829bfb5937cdfdc (diff) | |
update asset system
Diffstat (limited to 'ASSET_SYSTEM.md')
| -rw-r--r-- | ASSET_SYSTEM.md | 8 |
1 files changed, 8 insertions, 0 deletions
diff --git a/ASSET_SYSTEM.md b/ASSET_SYSTEM.md index 0644cc7..843d8f2 100644 --- a/ASSET_SYSTEM.md +++ b/ASSET_SYSTEM.md @@ -47,3 +47,11 @@ compressed in memory until then. This means that we need a 'void DropAsset(uint16 asset_id, const uint8* asset)' method to handle memory disallocation depending on the asset type. +### assembling tool + +we need a simple tool that: + * takes the assets.txt file and parse it + * generates the assets.h file with asset enums + * generates the assets_data.cc file with all the data + * put these in the source tree + * this process needs a script for automation |
