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authorskal <pascal.massimino@gmail.com>2026-02-02 19:49:04 +0100
committerskal <pascal.massimino@gmail.com>2026-02-02 19:49:04 +0100
commitdf6e2233043a8e924095bf842ecf67c2eb7dd025 (patch)
tree864822168583283b7812db85cab38a6293d3410d
parent5f7dd50b42af43c4cc5e954632cb21c37c33ce37 (diff)
docs: Clean up TODO.md to reflect completed shader optimization attack plans
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@@ -19,7 +19,6 @@ This file tracks prioritized tasks with detailed attack plans.
## Priority 3: Shader Optimization (Task #21)
**Goal:** Improve GPU performance and reduce shader source bloat.
- [ ] **Attack Plan - Normal Factorization:** Create a standard WGSL helper for normal calculation to avoid duplicate code in every effect.
-- [ ] **Tri-planar or bi-planar mapping**: see https://iquilezles.org/articles/biplanar/ for instance
## Future Goals
- [ ] **Task #5: Spectrogram Editor**: Web-based visual tool for extreme audio compression.