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| author | skal <pascal.massimino@gmail.com> | 2026-02-02 01:52:08 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 01:52:08 +0100 |
| commit | 8462a3ed90d75ee083c765996273fce5ef36004a (patch) | |
| tree | b4155647f9808146d84587c8b72897392eced9bc | |
| parent | 1d383a5d3b7f17f7eda3031d29b651cfc179c304 (diff) | |
test push #2
| -rw-r--r-- | 3D.md | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -34,3 +34,4 @@ our AssetManager or as c++ code directly) How to handle transparency? Multi-Ray-casting? We need to think about the lighting strategy. + |
