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| author | skal <pascal.massimino@gmail.com> | 2026-02-02 01:20:00 +0100 |
|---|---|---|
| committer | skal <pascal.massimino@gmail.com> | 2026-02-02 01:20:00 +0100 |
| commit | 1d383a5d3b7f17f7eda3031d29b651cfc179c304 (patch) | |
| tree | f44b6933ff3e2a7ee2f3c15b78af5c3d3b582263 | |
| parent | e3ef115804b46e8bfc594987b04b1059aed5e002 (diff) | |
test push
| -rw-r--r-- | 3D.md | 1 |
1 files changed, 1 insertions, 0 deletions
@@ -33,3 +33,4 @@ our AssetManager or as c++ code directly) ## latter improvement How to handle transparency? Multi-Ray-casting? +We need to think about the lighting strategy. |
