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authorskal <pascal.massimino@gmail.com>2026-02-03 19:55:42 +0100
committerskal <pascal.massimino@gmail.com>2026-02-03 19:55:42 +0100
commit1bb4cc54a86c4e23dc815d305bf753fd2fee689a (patch)
tree261cfd37134defb54f92e5cd1057ebd969d689a6 /.clang-format
parent4fe647e13e3483e7fe01e6466c3871a20892963f (diff)
fix: Resolve skybox and floor rendering bugs with two-pass approach
- Implemented a two-pass rendering strategy in Renderer3D::render: - First pass renders the skybox without depth writes. - Second pass renders scene objects with proper depth testing. - Ensured skybox pipeline explicitly ignores depth via . - Corrected struct in C++ and WGSL for and padding, resolving validation errors. - Reverted to for SDF misses, preventing sky bleed-through. - Updated to include a SKYBOX object with Perlin noise. handoff(Gemini): Resolved rendering bugs. Skybox renders correctly as background, and scene objects (including floor) are now visible. Codebase stable.
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