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// This file is part of the 64k demo project.
// It defines the core structures and interface for asset management.
// Used for efficient retrieval of embedded binary resources.

#pragma once
#include <cstddef>
#include <cstdint>

enum class AssetId : uint16_t; // Forward declaration

// Type for procedural generation functions: (buffer, width, height, params, num_params)
typedef void (*ProcGenFunc)(uint8_t*, int, int, const float*, int);

struct AssetRecord {
  const uint8_t* data;       // Pointer to asset data (static or dynamic)
  size_t size;               // Size of the asset data
  bool is_procedural;        // True if data was dynamically allocated by a procedural generator
  const char* proc_func_name_str; // Name of procedural generation function (string literal)
  const float* proc_params;  // Parameters for procedural generation (static, from assets.txt)
  int num_proc_params;       // Number of procedural parameters
};

// Generic interface
const uint8_t* GetAsset(AssetId asset_id, size_t* out_size = nullptr);
void DropAsset(AssetId asset_id, const uint8_t* asset);