summaryrefslogtreecommitdiff
path: root/src/gpu/gpu.h
blob: f9c322cd2978acbc11055d1829b2bc3dacc4ca54 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
// This file is part of the 64k demo project.
// It defines the public interface for the GPU rendering system.
// Coordinates WebGPU lifecycle and draw calls.

#pragma once

#include <webgpu.h>

struct GLFWwindow;

// Basic wrapper for WebGPU buffers
struct GpuBuffer {
  WGPUBuffer buffer;
  size_t size;
};

// Encapsulates a compute operation
struct ComputePass {
  WGPUComputePipeline pipeline;
  WGPUBindGroup bind_group;
  uint32_t workgroup_size_x;
  uint32_t workgroup_size_y;
  uint32_t workgroup_size_z;
};

// Encapsulates a render operation
struct RenderPass {
  WGPURenderPipeline pipeline;
  WGPUBindGroup bind_group;
  uint32_t vertex_count;
  uint32_t instance_count;
};

void gpu_init(GLFWwindow *window);
void gpu_draw(float audio_peak, float aspect_ratio, float time, float beat);
void gpu_shutdown();

// Helper functions (exposed for internal/future use)
struct ResourceBinding {
  GpuBuffer buffer;
  WGPUBufferBindingType type; // e.g., WGPUBufferBindingType_Uniform,
                              // WGPUBufferBindingType_Storage
};

GpuBuffer gpu_create_buffer(WGPUDevice device, size_t size, uint32_t usage,
                            const void *data = nullptr);
ComputePass gpu_create_compute_pass(WGPUDevice device, const char *shader_code,
                                    ResourceBinding *bindings,
                                    int num_bindings);
RenderPass gpu_create_render_pass(WGPUDevice device,
                                  WGPUTextureFormat format, // Needed for render pipeline
                                  const char *shader_code,
                                  ResourceBinding *bindings, int num_bindings);