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// This file is part of the 64k demo project.
// It implements the ShaderComposer class.
#include "gpu/effects/shader_composer.h"
#include <sstream>
ShaderComposer& ShaderComposer::Get() {
static ShaderComposer instance;
return instance;
}
void ShaderComposer::RegisterSnippet(const std::string& name, const std::string& code) {
snippets_[name] = code;
}
std::string ShaderComposer::Compose(const std::vector<std::string>& dependencies, const std::string& main_code) {
std::stringstream ss;
ss << "// Generated by ShaderComposer\n\n";
for (const auto& dep : dependencies) {
auto it = snippets_.find(dep);
if (it != snippets_.end()) {
ss << "// --- Snippet: " << dep << " ---\n";
ss << it->second << "\n";
}
}
ss << "// --- Main Code ---\n";
ss << main_code;
return ss.str();
}
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