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# Asset Name, Compression Type, Filename/Placeholder, Description
TEST_ASSET, NONE, test_asset.txt, "A static test asset"
PROC_NOISE_256, PROC(gen_noise,256,256), _, "A 256x256 procedural noise texture"
SHADER_RENDERER_3D, NONE, shaders/renderer_3d.wgsl, "Hybrid 3D Renderer Shader"
SHADER_COMMON_UNIFORMS, NONE, shaders/common_uniforms.wgsl, "Common Uniforms Snippet"
SHADER_SDF_PRIMITIVES, NONE, shaders/sdf_primitives.wgsl, "SDF Primitives Snippet"
SHADER_LIGHTING, NONE, shaders/lighting.wgsl, "Lighting Snippet"
SHADER_RAY_BOX, NONE, shaders/ray_box.wgsl, "Ray-Box Intersection Snippet"
SHADER_VISUAL_DEBUG, NONE, shaders/visual_debug.wgsl, "Visual Debug Shader"
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