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# 64k Demo Project
Goal:
- Produce a <=64k native demo binary
- Same C++ codebase for Windows, macOS, Linux
Graphics:
- WebGPU via wgpu-native
- WGSL shaders
- Single fullscreen pass initially
Audio:
- 32 kHz, 16-bit mono
- Procedurally generated samples
- No decoding, no assets
Constraints:
- Size-sensitive
- Minimal dependencies
- Explicit control over all allocations
Style:
- Demoscene
- No engine abstractions
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