# Demo Timeline v2 # BPM 90 SEQUENCE 0.00 0 "intro" # FlashCube (placeholder) -> Vignette -> sink EFFECT + PlaceholderEffect source -> temp1 0.00 4.00 EFFECT + PlaceholderEffect temp1 -> sink 0.00 4.00 SEQUENCE 4.00 0 "rotating_cube" # RotatingCube -> Blur -> sink EFFECT + RotatingCubeEffectV2 source -> temp1 0.00 4.00 EFFECT + GaussianBlurEffect temp1 -> sink 1.00 4.00 SEQUENCE 8.00 0 "flash_cube" # FlashCube (placeholder) -> Flash (placeholder) -> sink EFFECT - PlaceholderEffect source -> temp1 0.00 4.02 EFFECT + PlaceholderEffect temp1 -> sink 0.00 0.40 SEQUENCE 12.00 1 "particles" # Particles -> Blur -> sink EFFECT + ParticlesEffectV2 source -> temp1 0.00 4.00 EFFECT = GaussianBlurEffect temp1 -> sink 0.00 4.00 SEQUENCE 16.00 2 "hybrid_heptagon" # Heptagon -> Hybrid3D -> sink EFFECT + HeptagonEffect source -> temp1 0.00 4.00 EFFECT + Hybrid3DEffectV2 temp1 -> sink 0.00 4.00 SEQUENCE 20.00 0 "heptagon_scene" # Heptagon -> Scene1 (placeholder) -> sink EFFECT + HeptagonEffect source -> temp1 0.00 8.00 EFFECT + PlaceholderEffect temp1 -> sink 0.00 8.00 SEQUENCE 28.00 0 "fade_test" # Heptagon -> Fade (placeholder) -> sink EFFECT + HeptagonEffect source -> temp1 0.00 2.00 EFFECT + PlaceholderEffect temp1 -> sink 0.00 2.00 SEQUENCE 30.00 3 "complex_chain" # Theme (placeholder) -> Heptagon -> Blur -> ChromaAberration (placeholder) -> Solarize (placeholder) -> sink EFFECT + PlaceholderEffect source -> temp1 0.00 10.00 EFFECT = HeptagonEffect temp1 -> temp2 0.00 10.00 EFFECT + GaussianBlurEffect temp2 -> temp3 0.00 10.00 EFFECT + PlaceholderEffect temp3 -> temp4 0.00 10.00 EFFECT + PlaceholderEffect temp4 -> sink 0.00 10.00