# Pop-Punk High-Energy Drum Track # Converted from track.md drum sequence # 165 BPM, 4/4 time signature, 16th note resolution BPM 90 # Drum samples (General MIDI mapping) SAMPLE ASSET_KICK_1 SAMPLE ASSET_SNARE_1 SAMPLE ASSET_HIHAT_1 SAMPLE ASSET_CRASH_1 # Pattern A: Main Driving Groove (bars 1-3) # 1 unit = 4 beats, 16th notes = 0.0625 units apart PATTERN main_groove LENGTH 1.0 # Hi-hat: 16th notes throughout 0.0000, ASSET_HIHAT_1, 0.6, 0.0 0.0625, ASSET_HIHAT_1, 0.5, 0.0 0.1250, ASSET_HIHAT_1, 0.6, 0.0 0.1875, ASSET_HIHAT_1, 0.5, 0.0 0.2500, ASSET_HIHAT_1, 0.6, 0.0 0.3125, ASSET_HIHAT_1, 0.5, 0.0 0.3750, ASSET_HIHAT_1, 0.6, 0.0 0.4375, ASSET_HIHAT_1, 0.5, 0.0 0.5000, ASSET_HIHAT_1, 0.6, 0.0 0.5625, ASSET_HIHAT_1, 0.5, 0.0 0.6250, ASSET_HIHAT_1, 0.6, 0.0 0.6875, ASSET_HIHAT_1, 0.5, 0.0 0.7500, ASSET_HIHAT_1, 0.6, 0.0 0.8125, ASSET_HIHAT_1, 0.5, 0.0 0.8750, ASSET_HIHAT_1, 0.6, 0.0 0.9375, ASSET_HIHAT_1, 0.5, 0.0 # Snare: beats 2 and 4 (strong) 0.2500, ASSET_SNARE_1, 1.0, 0.0 0.7500, ASSET_SNARE_1, 1.0, 0.0 # Kick: syncopated pattern (galloping) 0.0000, ASSET_KICK_1, 1.0, 0.0 0.1250, ASSET_KICK_1, 0.9, 0.0 0.3750, ASSET_KICK_1, 0.9, 0.0 0.5000, ASSET_KICK_1, 1.0, 0.0 0.6250, ASSET_KICK_1, 0.9, 0.0 0.8750, ASSET_KICK_1, 0.9, 0.0 # Pattern A with crash (bar 1 only) PATTERN main_groove_crash LENGTH 1.0 # Crash on beat 1 0.0000, ASSET_CRASH_1, 0.9, 0.0 # Hi-hat: 16th notes throughout 0.0000, ASSET_HIHAT_1, 0.6, 0.0 0.0625, ASSET_HIHAT_1, 0.5, 0.0 0.1250, ASSET_HIHAT_1, 0.6, 0.0 0.1875, ASSET_HIHAT_1, 0.5, 0.0 0.2500, ASSET_HIHAT_1, 0.6, 0.0 0.3125, ASSET_HIHAT_1, 0.5, 0.0 0.3750, ASSET_HIHAT_1, 0.6, 0.0 0.4375, ASSET_HIHAT_1, 0.5, 0.0 0.5000, ASSET_HIHAT_1, 0.6, 0.0 0.5625, ASSET_HIHAT_1, 0.5, 0.0 0.6250, ASSET_HIHAT_1, 0.6, 0.0 0.6875, ASSET_HIHAT_1, 0.5, 0.0 0.7500, ASSET_HIHAT_1, 0.6, 0.0 0.8125, ASSET_HIHAT_1, 0.5, 0.0 0.8750, ASSET_HIHAT_1, 0.6, 0.0 0.9375, ASSET_HIHAT_1, 0.5, 0.0 # Snare: beats 2 and 4 0.2500, ASSET_SNARE_1, 1.0, 0.0 0.7500, ASSET_SNARE_1, 1.0, 0.0 # Kick: syncopated pattern 0.0000, ASSET_KICK_1, 1.0, 0.0 0.1250, ASSET_KICK_1, 0.9, 0.0 0.3750, ASSET_KICK_1, 0.9, 0.0 0.5000, ASSET_KICK_1, 1.0, 0.0 0.6250, ASSET_KICK_1, 0.9, 0.0 0.8750, ASSET_KICK_1, 0.9, 0.0 # Pattern B: Break (bar 4) # Hi-hat drops out after beat 2 PATTERN break LENGTH 1.0 # Hi-hat: first half only 0.0000, ASSET_HIHAT_1, 0.6, 0.0 0.0625, ASSET_HIHAT_1, 0.5, 0.0 0.1250, ASSET_HIHAT_1, 0.6, 0.0 0.1875, ASSET_HIHAT_1, 0.5, 0.0 0.2500, ASSET_HIHAT_1, 0.6, 0.0 0.3125, ASSET_HIHAT_1, 0.5, 0.0 0.3750, ASSET_HIHAT_1, 0.6, 0.0 0.4375, ASSET_HIHAT_1, 0.5, 0.0 # Snare: rapid hits (beat 2, "a" of 2, "e" of 3, beat 3) 0.2500, ASSET_SNARE_1, 1.0, 0.0 0.5000, ASSET_SNARE_1, 0.9, 0.0 0.6250, ASSET_SNARE_1, 0.9, 0.0 0.7500, ASSET_SNARE_1, 0.9, 0.0 # Kick: extended pattern with extra hit on beat 4 0.0000, ASSET_KICK_1, 1.0, 0.0 0.1250, ASSET_KICK_1, 0.9, 0.0 0.3750, ASSET_KICK_1, 0.9, 0.0 0.5000, ASSET_KICK_1, 1.0, 0.0 0.6250, ASSET_KICK_1, 0.9, 0.0 0.7500, ASSET_KICK_1, 0.9, 0.0 # Score: 4-bar sequence SCORE 0.0, main_groove_crash # Bar 1: with crash 1.0, main_groove # Bar 2 2.0, main_groove # Bar 3 3.0, break # Bar 4: transition