// This file is part of the 64k demo project. // ShaderToy effect boilerplate - REPLACE THIS LINE WITH DESCRIPTION // TODO: Update description, rename class, adjust parameters #pragma once #include "gpu/effect.h" #include "gpu/wgpu_resource.h" // TODO: Rename class to match your effect (e.g., TunnelEffect, PlasmaEffect) class ShaderToyEffect : public Effect { public: // TODO: Rename class, keep same constructor signature ShaderToyEffect(const GpuContext& ctx, const std::vector& inputs, const std::vector& outputs, float start_time, float end_time); void render(WGPUCommandEncoder encoder, const UniformsSequenceParams& params, NodeRegistry& nodes) override; private: RenderPipeline pipeline_; BindGroup bind_group_; };