// Shared utilities for mq_editor // Evaluate interpolating curve at time t via Lagrange interpolation. // The curve passes through all 4 control points at their stored time positions. // Knot positions: u_k = (t_k - t0) / (t3 - t0), k=0..3. // TODO: support arbitrary number of inner control points function evalBezier(curve, t) { const dt = curve.t3 - curve.t0; if (dt <= 0) return curve.v0; let u = (t - curve.t0) / dt; u = Math.max(0, Math.min(1, u)); const u1 = (curve.t1 - curve.t0) / dt; const u2 = (curve.t2 - curve.t0) / dt; const d0 = (-u1) * (-u2) * (-1); const d1 = u1 * (u1 - u2) * (u1 - 1); const d2 = u2 * (u2 - u1) * (u2 - 1); const d3 = (1 - u1) * (1 - u2); if (Math.abs(d0) < 1e-9 || Math.abs(d1) < 1e-9 || Math.abs(d2) < 1e-9 || Math.abs(d3) < 1e-9) return curve.v0 + (curve.v3 - curve.v0) * u; const l0 = (u - u1) * (u - u2) * (u - 1) / d0; const l1 = u * (u - u2) * (u - 1) / d1; const l2 = u * (u - u1) * (u - 1) / d2; const l3 = u * (u - u1) * (u - u2) / d3; return l0 * curve.v0 + l1 * curve.v1 + l2 * curve.v2 + l3 * curve.v3; } // Evaluate amplitude component of interpolating curve at time t function evalBezierAmp(curve, t) { const dt = curve.t3 - curve.t0; if (dt <= 0) return curve.a0; let u = (t - curve.t0) / dt; u = Math.max(0, Math.min(1, u)); const u1 = (curve.t1 - curve.t0) / dt; const u2 = (curve.t2 - curve.t0) / dt; const d0 = (-u1) * (-u2) * (-1); const d1 = u1 * (u1 - u2) * (u1 - 1); const d2 = u2 * (u2 - u1) * (u2 - 1); const d3 = (1 - u1) * (1 - u2); if (Math.abs(d0) < 1e-9 || Math.abs(d1) < 1e-9 || Math.abs(d2) < 1e-9 || Math.abs(d3) < 1e-9) return curve.a0 + (curve.a3 - curve.a0) * u; const l0 = (u - u1) * (u - u2) * (u - 1) / d0; const l1 = u * (u - u2) * (u - 1) / d1; const l2 = u * (u - u1) * (u - 1) / d2; const l3 = u * (u - u1) * (u - u2) / d3; return l0 * curve.a0 + l1 * curve.a1 + l2 * curve.a2 + l3 * curve.a3; } // Get canvas-relative {x, y} from a mouse event function getCanvasCoords(e, canvas) { const rect = canvas.getBoundingClientRect(); return { x: e.clientX - rect.left, y: e.clientY - rect.top }; } // Build upper/lower band point arrays for a frequency curve. // factorAbove/factorBelow are fractional offsets (e.g. 0.02 = ±2%). // Returns { upper: [[x,y],...], lower: [[x,y],...] } function buildBandPoints(viewer, curve, factorAbove, factorBelow) { const STEPS = 60; const upper = [], lower = []; for (let i = 0; i <= STEPS; ++i) { const t = curve.t0 + (curve.t3 - curve.t0) * i / STEPS; if (t < viewer.t_view_min - 0.01 || t > viewer.t_view_max + 0.01) continue; const f = evalBezier(curve, t); upper.push([viewer.timeToX(t), viewer.freqToY(f * (1 + factorAbove))]); lower.push([viewer.timeToX(t), viewer.freqToY(f * (1 - factorBelow))]); } return { upper, lower }; }