// This file is part of the 64k demo project. // It provides conditional debug logging macros for different subsystems. // These are stripped from final builds but preserved for development/debugging. #pragma once #include // All-or-nothing convenience macro (for pre-commit checks) // This must be defined BEFORE the individual category checks #if defined(DEBUG_LOG_ALL) #ifndef DEBUG_LOG_AUDIO #define DEBUG_LOG_AUDIO #endif #ifndef DEBUG_LOG_RING_BUFFER #define DEBUG_LOG_RING_BUFFER #endif #ifndef DEBUG_LOG_TRACKER #define DEBUG_LOG_TRACKER #endif #ifndef DEBUG_LOG_SYNTH #define DEBUG_LOG_SYNTH #endif #ifndef DEBUG_LOG_3D #define DEBUG_LOG_3D #endif #ifndef DEBUG_LOG_ASSETS #define DEBUG_LOG_ASSETS #endif #ifndef DEBUG_LOG_GPU #define DEBUG_LOG_GPU #endif #endif /* defined(DEBUG_LOG_ALL) */ // Individual debug log category macros // Define these via CMake or here to enable specific logging // Audio subsystem debug logs #if defined(DEBUG_LOG_AUDIO) #define DEBUG_AUDIO(...) fprintf(stderr, __VA_ARGS__) #else #define DEBUG_AUDIO(...) ((void)0) #endif // Ring buffer debug logs #if defined(DEBUG_LOG_RING_BUFFER) #define DEBUG_RING_BUFFER(...) fprintf(stderr, __VA_ARGS__) #else #define DEBUG_RING_BUFFER(...) ((void)0) #endif // Tracker debug logs #if defined(DEBUG_LOG_TRACKER) #define DEBUG_TRACKER(...) fprintf(stderr, __VA_ARGS__) #else #define DEBUG_TRACKER(...) ((void)0) #endif // Synth debug logs #if defined(DEBUG_LOG_SYNTH) #define DEBUG_SYNTH(...) fprintf(stderr, __VA_ARGS__) #else #define DEBUG_SYNTH(...) ((void)0) #endif // 3D rendering debug logs #if defined(DEBUG_LOG_3D) #define DEBUG_3D(...) fprintf(stderr, __VA_ARGS__) #else #define DEBUG_3D(...) ((void)0) #endif // Asset system debug logs #if defined(DEBUG_LOG_ASSETS) #define DEBUG_ASSETS(...) fprintf(stderr, __VA_ARGS__) #else #define DEBUG_ASSETS(...) ((void)0) #endif // GPU/WebGPU debug logs #if defined(DEBUG_LOG_GPU) #define DEBUG_GPU(...) fprintf(stderr, __VA_ARGS__) #else #define DEBUG_GPU(...) ((void)0) #endif