#include "audio/window.h" #include #include #include // A simple floating point comparison with a tolerance bool is_close(float a, float b, float epsilon = 1e-6f) { return fabsf(a - b) < epsilon; } int main() { float window[WINDOW_SIZE]; hamming_window_512(window); // Test 1: Window should start and end at the same small value assert(is_close(window[0], 0.08f)); assert(is_close(window[WINDOW_SIZE - 1], 0.08f)); printf("Test 1 passed: Window start and end values are correct.\n"); // Test 2: Window should be symmetric for (int i = 0; i < WINDOW_SIZE / 2; ++i) { assert(is_close(window[i], window[WINDOW_SIZE - 1 - i])); } printf("Test 2 passed: Window is symmetric.\n"); // Test 3: The two middle points of the even-sized window should be equal and // the peak. assert(is_close(window[WINDOW_SIZE / 2 - 1], window[WINDOW_SIZE / 2])); assert(window[WINDOW_SIZE / 2] > window[WINDOW_SIZE / 2 - 2]); // Should be greater than neighbors printf("Test 3 passed: Window peak is correct for even size.\n"); printf("All tests passed for Hamming window!\n"); return 0; }