#include "audio/synth.h" #include #include #include #include // A simple floating point comparison with a tolerance bool is_close(float a, float b, float epsilon = 1e-6f) { return fabsf(a - b) < epsilon; } void test_registration() { synth_init(); printf("Running test: Registration...\n"); float spec_buf_a[DCT_SIZE], spec_buf_b[DCT_SIZE]; Spectrogram spec = {spec_buf_a, spec_buf_b, 1}; // Fill up all slots for (int i = 0; i < MAX_SPECTROGRAMS; ++i) { int id = synth_register_spectrogram(&spec); assert(id == i); } // Next one should fail int fail_id = synth_register_spectrogram(&spec); assert(fail_id == -1); // Unregister one synth_unregister_spectrogram(5); // Now we should be able to register again in the freed slot int new_id = synth_register_spectrogram(&spec); assert(new_id == 5); printf("...Registration test PASSED.\n"); } void test_render() { synth_init(); printf("Running test: Render...\n"); float spec_buf_a[DCT_SIZE] = {0}; Spectrogram spec = {spec_buf_a, nullptr, 1}; // Create a simple spectrum with one active bin spec_buf_a[10] = 1.0f; int id = synth_register_spectrogram(&spec); assert(id != -1); synth_trigger_voice(id, 1.0f, 0.0f); float output_buffer[DCT_SIZE * 2] = {0}; // Stereo synth_render(output_buffer, DCT_SIZE); float total_energy = 0.0f; for (int i = 0; i < DCT_SIZE * 2; ++i) { total_energy += fabsf(output_buffer[i]); } // If we rendered a sound, the buffer should not be silent assert(total_energy > 0.01f); printf("...Render test PASSED.\n"); } void test_update() { synth_init(); printf("Running test: Update...\n"); float spec_buf_a[DCT_SIZE] = {0}; float spec_buf_b[DCT_SIZE] = {0}; Spectrogram spec = {spec_buf_a, spec_buf_b, 1}; spec_buf_a[10] = 1.0f; // Original sound spec_buf_b[20] = 1.0f; // Updated sound int id = synth_register_spectrogram(&spec); // Begin update - should get back buffer B float *back_buffer = synth_begin_update(id); assert(back_buffer == spec_buf_b); // We could modify it here, but it's already different. // Let's just commit. synth_commit_update(id); // Now if we trigger a voice, it should play from buffer B. // To test this, we'd need to analyze the output, which is complex. // For this test, we'll just ensure the mechanism runs and we can // begin an update on the *new* back buffer (A). back_buffer = synth_begin_update(id); assert(back_buffer == spec_buf_a); printf("...Update test PASSED.\n"); } int main() { test_registration(); test_render(); test_update(); synth_shutdown(); printf("\nAll synth tests passed!\n"); return 0; }