// This file is part of the 64k demo project. // It tests the ShaderComposer utility. #include "gpu/effects/shader_composer.h" #include #include #include #if defined(USE_TEST_ASSETS) #include "test_assets.h" #else #include "generated/assets.h" #endif // Forward declaration for asset loading const uint8_t* GetAsset(AssetId asset_id, size_t* out_size); void test_composition() { std::cout << "Testing Shader Composition..." << std::endl; auto& sc = ShaderComposer::Get(); sc.RegisterSnippet("math", "fn add(a: f32, b: f32) -> f32 { return a + b; }"); sc.RegisterSnippet("util", "fn square(a: f32) -> f32 { return a * a; }"); std::string main_code = "fn main() { let x = add(1.0, square(2.0)); }"; std::string result = sc.Compose({"math", "util"}, main_code); // Verify order and presence assert(result.find("Dependency: math") != std::string::npos); assert(result.find("Dependency: util") != std::string::npos); assert(result.find("Main Code") != std::string::npos); size_t pos_math = result.find("Dependency: math"); size_t pos_util = result.find("Dependency: util"); size_t pos_main = result.find("Main Code"); assert(pos_math < pos_util); assert(pos_util < pos_main); std::cout << "Composition logic verified." << std::endl; } void test_asset_composition() { std::cout << "Testing Asset-Based Shader Composition..." << std::endl; // Use test assets auto& sc = ShaderComposer::Get(); size_t snippet_a_size; const char* snippet_a_code = (const char*)GetAsset(AssetId::ASSET_SHADER_SNIPPET_A, &snippet_a_size); assert(snippet_a_code != nullptr); sc.RegisterSnippet("SNIPPET_A", std::string(snippet_a_code, snippet_a_size)); size_t snippet_b_size; const char* snippet_b_code = (const char*)GetAsset(AssetId::ASSET_SHADER_SNIPPET_B, &snippet_b_size); sc.RegisterSnippet("SNIPPET_B", std::string(snippet_b_code, snippet_b_size)); std::string main_code = "fn main() -> f32 { return snippet_a() + snippet_b(); }"; std::string result = sc.Compose({"SNIPPET_A", "SNIPPET_B"}, main_code); assert(result.find("fn snippet_a()") != std::string::npos); assert(result.find("fn snippet_b()") != std::string::npos); assert(result.find("fn main()") != std::string::npos); size_t pos_a = result.find("snippet_a"); size_t pos_b = result.find("snippet_b"); size_t pos_main = result.find("main"); assert(pos_a < pos_b); assert(pos_b < pos_main); std::cout << "Asset-based composition logic verified." << std::endl; } void test_recursive_composition() { std::cout << "Testing Recursive Shader Composition..." << std::endl; auto& sc = ShaderComposer::Get(); sc.RegisterSnippet("base", "fn base() {}"); sc.RegisterSnippet("mid", "#include \"base\"\nfn mid() { base(); }"); sc.RegisterSnippet("top", "#include \"mid\"\n#include \"base\"\nfn top() { mid(); base(); }"); std::string main_code = "#include \"top\"\nfn main() { top(); }"; std::string result = sc.Compose({}, main_code); // Verify each is included exactly once despite multiple includes size_t count_base = 0; size_t pos = result.find("fn base()"); while (pos != std::string::npos) { count_base++; pos = result.find("fn base()", pos + 1); } assert(count_base == 1); assert(result.find("Included: top") != std::string::npos); assert(result.find("Included: mid") != std::string::npos); assert(result.find("Included: base") != std::string::npos); std::cout << "Recursive composition logic verified." << std::endl; } void test_renderer_composition() { std::cout << "Testing Renderer Shader Composition..." << std::endl; auto& sc = ShaderComposer::Get(); sc.RegisterSnippet("common_uniforms", "struct GlobalUniforms { view_proj: mat4x4 };"); sc.RegisterSnippet("math/sdf_shapes", "fn sdSphere() {}"); sc.RegisterSnippet("render/scene_query", "#include \"math/sdf_shapes\"\nfn map_scene() {}"); std::string main_code = "#include \"common_uniforms\"\n#include \"render/scene_query\"\nfn main() {}"; std::string result = sc.Compose({}, main_code); assert(result.find("struct GlobalUniforms") != std::string::npos); assert(result.find("fn sdSphere") != std::string::npos); assert(result.find("fn map_scene") != std::string::npos); std::cout << "Renderer composition logic verified." << std::endl; } int main() { test_composition(); test_asset_composition(); test_recursive_composition(); test_renderer_composition(); std::cout << "--- ALL SHADER COMPOSER TESTS PASSED ---" << std::endl; return 0; }