// This file is part of the 64k demo project. // It tests the ShaderComposer utility. #include "gpu/effects/shader_composer.h" #include #include #include void test_composition() { std::cout << "Testing Shader Composition..." << std::endl; auto& sc = ShaderComposer::Get(); sc.RegisterSnippet("math", "fn add(a: f32, b: f32) -> f32 { return a + b; }"); sc.RegisterSnippet("util", "fn square(a: f32) -> f32 { return a * a; }"); std::string main_code = "fn main() { let x = add(1.0, square(2.0)); }"; std::string result = sc.Compose({"math", "util"}, main_code); // Verify order and presence assert(result.find("Snippet: math") != std::string::npos); assert(result.find("Snippet: util") != std::string::npos); assert(result.find("Main Code") != std::string::npos); size_t pos_math = result.find("Snippet: math"); size_t pos_util = result.find("Snippet: util"); size_t pos_main = result.find("Main Code"); assert(pos_math < pos_util); assert(pos_util < pos_main); std::cout << "Composition logic verified." << std::endl; } int main() { test_composition(); std::cout << "--- ALL SHADER COMPOSER TESTS PASSED ---" << std::endl; return 0; }