// This file is part of the 64k demo project. // It tests the ring buffer under jittered consumption (stress test). #include #if !defined(STRIP_ALL) #include "audio/audio.h" #include "audio/jittered_audio_backend.h" #include "audio/synth.h" #include "audio/tracker.h" #include #include #include void test_jittered_audio_basic() { printf("Test: Basic jittered audio consumption...\n"); // Initialize audio system synth_init(); tracker_init(); // Set up jittered backend with realistic parameters // At 32kHz, 10ms = 320 samples = 160 frames (stereo) // Jitter of ±5ms means 5-15ms intervals, or 80-240 frames JitteredAudioBackend jittered_backend; jittered_backend.set_base_interval(10.0f); // 10ms base interval jittered_backend.set_jitter_amount(5.0f); // ±5ms jitter jittered_backend.set_chunk_size_range(80, 240); // Realistic chunk sizes for 5-15ms audio_set_backend(&jittered_backend); audio_init(); // Start audio thread audio_start(); assert(jittered_backend.is_running()); // Simulate main loop for 2 seconds const float total_time = 2.0f; const float dt = 1.0f / 60.0f; // 60fps float music_time = 0.0f; for (float t = 0.0f; t < total_time; t += dt) { music_time += dt; // Normal tempo // Update tracker and fill buffer tracker_update(music_time); audio_render_ahead(music_time, dt); // Sleep to simulate frame time std::this_thread::sleep_for(std::chrono::milliseconds(16)); } // Stop audio audio_shutdown(); // Check results const int frames_consumed = jittered_backend.get_total_frames_consumed(); const int underruns = jittered_backend.get_underrun_count(); printf(" Frames consumed: %d\n", frames_consumed); printf(" Underruns: %d\n", underruns); // Should have consumed roughly 2 seconds worth of audio // At 32kHz stereo: 2 seconds = 64000 samples = 32000 frames assert(frames_consumed > 24000); // At least 1.5 seconds (48000 samples) assert(frames_consumed < 40000); // At most 2.5 seconds (80000 samples) // Underruns are acceptable in this test, but shouldn't be excessive assert(underruns < 50); // Less than 50 underruns in 2 seconds printf(" ✓ Basic jittered audio consumption PASSED\n"); } void test_jittered_audio_with_acceleration() { printf("Test: Jittered audio with tempo acceleration...\n"); // Initialize audio system synth_init(); tracker_init(); // Set up jittered backend with aggressive settings for stress test // At 32kHz, 15ms = 480 samples = 240 frames (stereo) // Jitter of ±10ms means 5-25ms intervals, or 80-400 frames JitteredAudioBackend jittered_backend; jittered_backend.set_base_interval(15.0f); // Slower consumption jittered_backend.set_jitter_amount(10.0f); // High jitter jittered_backend.set_chunk_size_range(80, 400); // Realistic stress test range audio_set_backend(&jittered_backend); audio_init(); // Start audio thread audio_start(); // Simulate acceleration scenario (similar to real demo) const float total_time = 10.0f; const float dt = 1.0f / 60.0f; float music_time = 0.0f; float physical_time = 0.0f; for (int frame = 0; frame < 600; ++frame) { // 10 seconds @ 60fps physical_time = frame * dt; // Variable tempo (accelerate from 5-10s) float tempo_scale = 1.0f; if (physical_time >= 5.0f && physical_time < 10.0f) { const float progress = (physical_time - 5.0f) / 5.0f; tempo_scale = 1.0f + progress * 1.0f; // 1.0 → 2.0 } music_time += dt * tempo_scale; // Update tracker and fill buffer tracker_update(music_time); audio_render_ahead(music_time, dt); // Sleep to simulate frame time std::this_thread::sleep_for(std::chrono::milliseconds(16)); // Progress indicator if (frame % 60 == 0) { printf(" Frame %d: music_time=%.2fs, tempo=%.2fx, consumed=%d frames, underruns=%d\r", frame, music_time, tempo_scale, jittered_backend.get_total_frames_consumed(), jittered_backend.get_underrun_count()); fflush(stdout); } } printf("\n"); // Stop audio audio_shutdown(); // Check results const int frames_consumed = jittered_backend.get_total_frames_consumed(); const int underruns = jittered_backend.get_underrun_count(); printf(" Total frames consumed: %d\n", frames_consumed); printf(" Total underruns: %d\n", underruns); // Should have consumed roughly 12.5 seconds worth of audio // (10 seconds physical time with acceleration 1.0x → 2.0x) // At 32kHz stereo: 12.5 seconds = 400000 samples = 200000 frames assert(frames_consumed > 120000); // At least 7.5 seconds (240000 samples) assert(frames_consumed < 240000); // At most 15 seconds (480000 samples) // During acceleration with jitter, some underruns are expected but not excessive assert(underruns < 200); // Less than 200 underruns in 10 seconds printf(" ✓ Jittered audio with acceleration PASSED\n"); } int main() { printf("Running Jittered Audio Backend tests...\n\n"); test_jittered_audio_basic(); test_jittered_audio_with_acceleration(); printf("\n✅ All Jittered Audio Backend tests PASSED\n"); return 0; } #else int main() { printf("Jittered Audio Backend tests skipped (STRIP_ALL enabled)\n"); return 0; } #endif /* !defined(STRIP_ALL) */