// This file is part of the 64k demo project. // Tests GPU procedural texture generation. #include "gpu/gpu.h" #include "gpu/texture_manager.h" #include "platform/platform.h" #include int main() { printf("GPU Procedural Test: Starting...\n"); // Minimal GPU initialization for testing PlatformState platform = platform_init(false, 256, 256); if (!platform.window) { fprintf(stderr, "Error: Failed to create window\n"); return 1; } gpu_init(&platform); const GpuContext* ctx = gpu_get_context(); // Initialize shader composer (needed for #include resolution) extern void InitShaderComposer(); InitShaderComposer(); // Create TextureManager TextureManager tex_mgr; tex_mgr.init(ctx->device, ctx->queue); // Test GPU noise generation GpuProceduralParams params = {}; params.width = 256; params.height = 256; float proc_params[2] = {0.0f, 4.0f}; // seed, frequency params.params = proc_params; params.num_params = 2; tex_mgr.create_gpu_noise_texture("test_noise", params); // Verify texture exists WGPUTextureView view = tex_mgr.get_texture_view("test_noise"); if (!view) { fprintf(stderr, "Error: GPU noise texture not created\n"); tex_mgr.shutdown(); gpu_shutdown(); return 1; } printf("SUCCESS: GPU noise texture created (256x256)\n"); // Cleanup tex_mgr.shutdown(); gpu_shutdown(); platform_shutdown(&platform); return 0; }