// This file is part of the 64k demo project. // Tests GPU procedural texture generation. #include "gpu/gpu.h" #include "gpu/texture_manager.h" #include "platform/platform.h" #include int main() { printf("GPU Procedural Test: Starting...\n"); // Minimal GPU initialization for testing PlatformState platform = platform_init(false, 256, 256); if (!platform.window) { fprintf(stderr, "Error: Failed to create window\n"); return 1; } gpu_init(&platform); const GpuContext* ctx = gpu_get_context(); // Initialize shader composer (needed for #include resolution) extern void InitShaderComposer(); InitShaderComposer(); // Create TextureManager TextureManager tex_mgr; tex_mgr.init(ctx->device, ctx->queue); // Test GPU noise generation GpuProceduralParams params = {}; params.width = 256; params.height = 256; float proc_params[2] = {0.0f, 4.0f}; // seed, frequency params.params = proc_params; params.num_params = 2; tex_mgr.create_gpu_noise_texture("test_noise", params); // Verify texture exists WGPUTextureView view = tex_mgr.get_texture_view("test_noise"); if (!view) { fprintf(stderr, "Error: GPU noise texture not created\n"); tex_mgr.shutdown(); gpu_shutdown(); return 1; } printf("SUCCESS: GPU noise texture created (256x256)\n"); // Test pipeline caching (create second noise texture) tex_mgr.create_gpu_noise_texture("test_noise_2", params); WGPUTextureView view2 = tex_mgr.get_texture_view("test_noise_2"); if (!view2) { fprintf(stderr, "Error: Second GPU noise texture not created\n"); tex_mgr.shutdown(); gpu_shutdown(); return 1; } printf("SUCCESS: Pipeline caching works (second noise texture)\n"); // Test GPU perlin generation float perlin_params[5] = {42.0f, 4.0f, 1.0f, 0.5f, 6.0f}; GpuProceduralParams perlin = {512, 256, perlin_params, 5}; tex_mgr.create_gpu_perlin_texture("test_perlin", perlin); WGPUTextureView perlin_view = tex_mgr.get_texture_view("test_perlin"); if (!perlin_view) { fprintf(stderr, "Error: GPU perlin texture not created\n"); tex_mgr.shutdown(); gpu_shutdown(); return 1; } printf("SUCCESS: GPU perlin texture created (512x256)\n"); // Test GPU grid generation float grid_params[2] = {32.0f, 2.0f}; GpuProceduralParams grid = {256, 256, grid_params, 2}; tex_mgr.create_gpu_grid_texture("test_grid", grid); WGPUTextureView grid_view = tex_mgr.get_texture_view("test_grid"); if (!grid_view) { fprintf(stderr, "Error: GPU grid texture not created\n"); tex_mgr.shutdown(); gpu_shutdown(); return 1; } printf("SUCCESS: GPU grid texture created (256x256)\n"); // Test multiple pipelines coexist printf("SUCCESS: All three GPU generators work (unified pipeline system)\n"); // Test variable-size textures float noise_small[2] = {999.0f, 8.0f}; GpuProceduralParams small = {128, 64, noise_small, 2}; tex_mgr.create_gpu_noise_texture("noise_128x64", small); if (!tex_mgr.get_texture_view("noise_128x64")) { fprintf(stderr, "Error: Variable-size texture (128x64) not created\n"); tex_mgr.shutdown(); gpu_shutdown(); return 1; } float noise_large[2] = {777.0f, 2.0f}; GpuProceduralParams large = {1024, 512, noise_large, 2}; tex_mgr.create_gpu_noise_texture("noise_1024x512", large); if (!tex_mgr.get_texture_view("noise_1024x512")) { fprintf(stderr, "Error: Variable-size texture (1024x512) not created\n"); tex_mgr.shutdown(); gpu_shutdown(); return 1; } printf("SUCCESS: Variable-size textures work (128x64, 1024x512)\n"); // Cleanup tex_mgr.shutdown(); gpu_shutdown(); platform_shutdown(&platform); return 0; }