// This file is part of the 64k demo project. // It implements basic procedural texture generators. #include "procedural/generator.h" #include #include namespace procedural { // Simple noise generator // Params[0]: Seed (optional, if 0 uses rand()) // Params[1]: Intensity (0.0 - 1.0) void gen_noise(uint8_t* buffer, int w, int h, const float* params, int num_params) { float intensity = (num_params > 1) ? params[1] : 1.0f; if (num_params > 0 && params[0] != 0) { srand((unsigned int)params[0]); } for (int i = 0; i < w * h; ++i) { uint8_t val = (uint8_t)((rand() % 255) * intensity); buffer[i * 4 + 0] = val; // R buffer[i * 4 + 1] = val; // G buffer[i * 4 + 2] = val; // B buffer[i * 4 + 3] = 255; // A } } // Simple grid generator // Params[0]: Grid Size (pixels) // Params[1]: Line Thickness (pixels) void gen_grid(uint8_t* buffer, int w, int h, const float* params, int num_params) { int grid_size = (num_params > 0) ? (int)params[0] : 32; int thickness = (num_params > 1) ? (int)params[1] : 2; if (grid_size < 1) grid_size = 32; for (int y = 0; y < h; ++y) { for (int x = 0; x < w; ++x) { bool on_line = ((x % grid_size) < thickness) || ((y % grid_size) < thickness); int idx = (y * w + x) * 4; uint8_t val = on_line ? 255 : 0; buffer[idx + 0] = val; buffer[idx + 1] = val; buffer[idx + 2] = val; buffer[idx + 3] = 255; } } } } // namespace procedural