#include "platform.h" #include "gpu/gpu.h" #include "audio/audio.h" #include "audio/synth.h" #include "util/math.h" #include #include #define DEMO_BPM 120.0f #define SECONDS_PER_BEAT (60.0f / DEMO_BPM) #define SPEC_FRAMES 16 static float g_spec_buffer_a[SPEC_FRAMES * DCT_SIZE]; static float g_spec_buffer_b[SPEC_FRAMES * DCT_SIZE]; void generate_tone(float* buffer, float freq) { memset(buffer, 0, SPEC_FRAMES * DCT_SIZE * sizeof(float)); for (int frame = 0; frame < SPEC_FRAMES; ++frame) { float* spec_frame = buffer + frame * DCT_SIZE; float amplitude = powf(1.0f - (float)frame / SPEC_FRAMES, 2.0f); int bin = (int)(freq / (32000.0f / 2.0f) * DCT_SIZE); if (bin > 0 && bin < DCT_SIZE) { spec_frame[bin] = amplitude; } } } int main() { platform_init(); gpu_init(platform_get_window()); audio_init(); generate_tone(g_spec_buffer_a, 440.0f); // A4 generate_tone(g_spec_buffer_b, 880.0f); // A5 Spectrogram spec = { g_spec_buffer_a, g_spec_buffer_b, SPEC_FRAMES }; int tone_id = synth_register_spectrogram(&spec); double last_beat_time = 0.0; int beat_count = 0; while (!platform_should_close()) { platform_poll(); double current_time = platform_get_time(); if (current_time - last_beat_time > SECONDS_PER_BEAT) { synth_trigger_voice(tone_id, 0.5f, 0.0f); last_beat_time = current_time; beat_count++; if (beat_count == 8) { // Time to update the sound! float* back_buffer = synth_begin_update(tone_id); if (back_buffer) { generate_tone(back_buffer, 220.0f); // A3 synth_commit_update(tone_id); } } } gpu_draw(); audio_update(); } audio_shutdown(); gpu_shutdown(); platform_shutdown(); return 0; }