// This file is part of the 64k demo project. // It serves as the application entry point. // Orchestrates platform initialization, main loop, and subsystem coordination. #include "assets.h" // Include generated asset header #include "audio/audio.h" #include "audio/gen.h" #include "audio/synth.h" #include "gpu/gpu.h" #include "platform.h" #include "util/math.h" #include #include #include #include #include #define DEMO_BPM 128.0f #define SECONDS_PER_BEAT (60.0f / DEMO_BPM) #define SPEC_FRAMES 16 struct SpecHeader { char magic[4]; int32_t version; int32_t dct_size; int32_t num_frames; }; int register_spec_asset(AssetId id) { size_t size; const uint8_t *data = GetAsset(id, &size); if (!data || size < sizeof(SpecHeader)) return -1; const SpecHeader *header = (const SpecHeader *)data; const float *spectral_data = (const float *)(data + sizeof(SpecHeader)); Spectrogram spec; spec.spectral_data_a = spectral_data; spec.spectral_data_b = spectral_data; // No double-buffer for static assets spec.num_frames = header->num_frames; return synth_register_spectrogram(&spec); } static float g_spec_buffer_a[SPEC_FRAMES * DCT_SIZE]; static float g_spec_buffer_b[SPEC_FRAMES * DCT_SIZE]; // Global storage for the melody to ensure it persists std::vector g_melody_data; int generate_melody() { g_melody_data.clear(); int melody_frames = 0; // Simple C Minor pentatonic-ish sequence float notes[] = {261.63f, 311.13f, 349.23f, 392.00f, 466.16f, 523.25f}; int num_notes = 6; // 128 beats at 128 BPM = 60 seconds // Generate a random sequence srand(12345); // Fixed seed for reproducibility for (int i = 0; i < 128; ++i) { if (i % 4 == 0) continue; // Rest on beat 1 of every bar NoteParams params = {}; params.base_freq = notes[rand() % num_notes]; if (rand() % 4 == 0) params.base_freq *= 2.0f; // Occasional octave up params.duration_sec = (rand() % 2 == 0) ? 0.2f : 0.4f; params.amplitude = 0.4f; params.attack_sec = 0.05f; params.decay_sec = 0.1f; params.vibrato_rate = 6.0f; params.vibrato_depth = 1.5f; params.num_harmonics = 4; params.harmonic_decay = 0.6f; params.pitch_randomness = 0.5f; params.amp_randomness = 0.05f; int note_frames = 0; std::vector note_data = generate_note_spectrogram(params, ¬e_frames); // Apply some post-processing for texture apply_spectral_noise(note_data, note_frames, 0.2f); // Add grit if (i % 2 == 0) { apply_spectral_comb(note_data, note_frames, 10.0f, 0.8f); // Phaser-like effect } // Calculate offset in frames // i is the beat index (quarter notes) // 1 beat = 60 / 128 seconds = 0.46875 sec float beat_time = i * SECONDS_PER_BEAT; int frame_offset = (int)(beat_time * 32000.0f / DCT_SIZE); paste_spectrogram(g_melody_data, &melody_frames, note_data, note_frames, frame_offset); } Spectrogram spec; spec.spectral_data_a = g_melody_data.data(); spec.spectral_data_b = g_melody_data.data(); spec.num_frames = melody_frames; return synth_register_spectrogram(&spec); } void generate_tone(float *buffer, float freq) { memset(buffer, 0, SPEC_FRAMES * DCT_SIZE * sizeof(float)); for (int frame = 0; frame < SPEC_FRAMES; ++frame) { float *spec_frame = buffer + frame * DCT_SIZE; float amplitude = 1000. * powf(1.0f - (float)frame / SPEC_FRAMES, 2.0f); int bin = (int)(freq / (32000.0f / 2.0f) * DCT_SIZE); if (bin > 0 && bin < DCT_SIZE) { spec_frame[bin] = amplitude; } } } int main(int argc, char **argv) { bool fullscreen_enabled = false; #ifndef STRIP_ALL for (int i = 1; i < argc; ++i) { if (strcmp(argv[i], "--fullscreen") == 0) { fullscreen_enabled = true; break; } } #else (void)argc; (void)argv; fullscreen_enabled = true; #endif /* STRIP_ALL */ platform_init_window(fullscreen_enabled); gpu_init(platform_get_window()); audio_init(); // Register drum assets int kick_id = register_spec_asset(AssetId::ASSET_KICK_1); int snare_id = register_spec_asset(AssetId::ASSET_SNARE_1); int hihat_id = register_spec_asset(AssetId::ASSET_HIHAT_1); // Still keep the dynamic tone for bass generate_tone(g_spec_buffer_a, 110.0f); // A2 generate_tone(g_spec_buffer_b, 110.0f); const Spectrogram bass_spec = {g_spec_buffer_a, g_spec_buffer_b, SPEC_FRAMES}; int bass_id = synth_register_spectrogram(&bass_spec); // Generate and play melody int melody_id = generate_melody(); synth_trigger_voice(melody_id, 0.6f, 0.0f); double last_beat_time = 0.0; int beat_count = 0; while (!platform_should_close()) { platform_poll(); double current_time = platform_get_time(); if (current_time - last_beat_time > SECONDS_PER_BEAT / 2.0) { // 8th notes last_beat_time = current_time; const int step = beat_count % 16; // Kick on 1, 9, 11, 14... if (step == 0 || step == 8 || step == 10 || step == 13) { synth_trigger_voice(kick_id, 1.0f, 0.0f); } // Snare on 4, 12 if (step == 4 || step == 12) { synth_trigger_voice(snare_id, 0.8f, step & 8 ? -1.0f : 1.0f); } // Hihat on every offbeat if (step % 2 == 1) { synth_trigger_voice(hihat_id, 0.5f, 0.3f); } // Bass pattern if (step % 4 == 0) { float *back_buffer = synth_begin_update(bass_id); if (back_buffer) { float bass_freq = (step < 8) ? 110.0f : 164.82f; // A3 then E3 generate_tone(back_buffer, bass_freq); synth_commit_update(bass_id); } synth_trigger_voice(bass_id, 0.9f, 1.2f); } ++beat_count; } int width, height; glfwGetFramebufferSize(platform_get_window(), &width, &height); float aspect_ratio = (float)width / (float)height; // Adjusted multiplier for visuals (preventing constant 1.0 saturation) float raw_peak = synth_get_output_peak(); float visual_peak = fminf(raw_peak * 8.0f, 1.0f); gpu_draw(visual_peak, aspect_ratio, (float)current_time); audio_update(); } audio_shutdown(); gpu_shutdown(); platform_shutdown(); return 0; }