// This file is part of the 64k demo project. // It declares helper functions for post-processing effects. #pragma once #include "gpu/gpu.h" #include "gpu/sequence.h" #include "util/mini_math.h" // Standard post-process bind group layout (group 0): #define PP_BINDING_SAMPLER 0 #define PP_BINDING_TEXTURE 1 #define PP_BINDING_UNIFORMS 2 #define PP_BINDING_EFFECT_PARAMS 3 WGPURenderPipeline create_post_process_pipeline(WGPUDevice device, WGPUTextureFormat format, const char* shader_code); // No effect params, 3 bindings only WGPURenderPipeline create_post_process_pipeline_simple(WGPUDevice device, WGPUTextureFormat format, const char* shader_code); void pp_update_bind_group(WGPUDevice device, WGPURenderPipeline pipeline, WGPUBindGroup* bind_group, WGPUTextureView input_view, GpuBuffer uniforms, GpuBuffer effect_params);